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Joseph C. Osborn
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The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
1512015
Software verification games: designing Xylem, the code of plants
H Logas, J Whitehead, M Mateas, R Vallejos, L Scott, D Shapiro, J Murray, ...
Foundations of Digital Games, 1-8, 2014
322014
A game-independent play trace dissimilarity metric
JC Osborn, M Mateas
Proceedings of the Ninth International Conference on the Foundations of …, 2014
262014
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
242017
Charda: Causal hybrid automata recovery via dynamic analysis
A Summerville, J Osborn, M Mateas
arXiv preprint arXiv:1707.03336, 2017
242017
Gemini: Bidirectional generation and analysis of games via asp
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
212018
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
212017
Generative methods
K Compton, JC Osborn, M Mateas
The Fourth Procedural Content Generation in Games workshop, PCG 1, 2013
202013
Refining operational logics
JC Osborn, N Wardrip-Fruin, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
182017
Playspecs: Regular expressions for game play traces
J Osborn, B Samuel, M Mateas, N Wardrip-Fruin
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
182015
Modular computational critics for games
JC Osborn, A Grow, M Mateas
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
182013
Automated game design learning
JC Osborn, A Summerville, M Mateas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017
162017
Evaluating play trace (dis) similarity metrics
JC Osborn, B Samuel, JA McCoy, M Mateas
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
152014
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
142017
Proceduralist readings, procedurally
C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ...
Experimental AI in Games Workshop 3, 2016
142016
Exploring level blending across platformers via paths and affordances
A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
122020
Visualizing the strategic landscape of arbitrary games
JC Osborn, B Samuel, M Mateas
Information Visualization 17 (3), 196-217, 2018
122018
Crowdsourcing program preconditions via a classification game
D Fava, D Shapiro, J Osborn, M Schäef, EJ Whitehead Jr
Proceedings of the 38th International Conference on Software Engineering …, 2016
122016
The Videogame Affordances Corpus
GR Bentley, JC Osborn
2019 Experimental AI in Games Workshop, 2019
112019
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources
E Kaltman, J Osborn, N Wardrip-Fruin, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
112017
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