Kai-Mikael Jää-Aro
Kai-Mikael Jää-Aro
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TitleCited byYear
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
M Craven, I Taylor, A Drozd, J Purbrick, C Greenhalgh, S Benford, ...
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2001
572001
A subjective virtual environment for collaborative information visualization
D Snowdon, KM Jää-Aro
Virtual Reality Universe 97, 2-5, 1997
201997
Unit-A Modular Framework for Interaction Technique Design, Development and Implementation
A Olwal, S Feiner, KM Jää-Aro, L Kjelldahl
Columbia University, 2002
132002
Effects of image resolution on depth perception in stereo and nonstereo images
KM Jää-Aro, L Kjelldahl
Stereoscopic Displays and Virtual Reality Systems IV 3012, 319-326, 1997
131997
How not to be objective
KM Jää-Aro, D Snowdon
Collaborative Virtual Environments, 143-159, 2001
102001
Reconsidering the avatar: From user mirror to interaction locus
KM Jää-Aro
Numerisk analys och datalogi, 2004
92004
The DIVE laboratory
C Carlsson, KM Jää-Aro
Presence: Teleoperators & Virtual Environments 4 (4), 431-440, 1995
81995
Body-Centred Configuration in Collaborative Virtual Environments
D Snowdon, KM Jaa-Aro
Proceedings of the 2nd FIVE International Conference, 48-54, 1996
61996
Production Support Tools for Electronic Arenas: Using Tangible Interfaces for Media Editing
J Bowers, KM Jää-Aro, SO Hellström, M Hoch, G Whitfield
NADA, Tekniska högskolan, 2000
42000
Retaining body language in subjective virtual environments using artifact-centred coordinate systems
KM Jaa-Aro, D Snowdon
Proceedings of the Thirtieth Hawaii International Conference on System …, 1997
41997
Round table: a physical interface for virtual camera deployment in electronic arenas
M Hoch, KM Jää-Aro, J Bowers
Immersive Projection Technology and Virtual Environments 2001, 267-276, 2001
32001
Round table: a physical interface for virtual camera deployment in electronic arenas
M Hoch, KM Jää-Aro, J Bowers
Immersive Projection Technology and Virtual Environments 2001, 267-276, 2001
32001
Blink: Exploring and generating content for electronic arenas
J Bowers, KM Jää-Aro
31999
The Lightwork performance: algorithmically mediated interaction for virtual environments
J Bowers, SO Hellström, KM Jää-Aro
CID, 1998
31998
Activity-Oriented Navigation
KM Jää-Aro, JM Bowers, SO Hellström
21999
Supporting Event Management by Sonifying Participant Activity
J Bowers, SO Hellström, KM Jää-Aro
21999
Making Lightwork: The Algorithmic Performance of Virtual Environments
J Bowers, SO Hellström, KM Jää-Aro
NADA, Tekniska högskolan, 1998
21998
An overview of virtual reality research in the Nordic countries
KM Jää-Aro
Gijutsu Hyoron Sha, 1993
21993
Achieving object persistence for DIVE
O Démoulin, KM Jää-Aro
5th MultiG workshop, Stockholm December 18, 1992., 1992
21992
New Ideas on Navigation and View Control Inspired by Cultural Applications
KM Jää-Aro, J Bowers
Inhabited Information Spaces, 151-180, 2004
12004
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