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Swen E. Gaudl
Swen E. Gaudl
Senior Lecturer in Interaction Design, University of Gothenburg
Verified email at ait.gu.se - Homepage
Title
Cited by
Cited by
Year
Taxonomic contributions to digital games science
KP Jantke, S Gaudl
2010 2nd International IEEE Consumer Electronics Society's Games Innovations …, 2010
352010
Behaviour oriented design for real-time-strategy games.
SE Gaudl, S Davies, JJ Bryson
FDG, 198-205, 2013
252013
Mixed-initiative approaches to on-device mobile game design
MJ Nelson, S Colton, EJ Powley, S Gaudl, P Ivey, R Saunders, BP Ferrer, ...
232017
Semi-automated level design via auto-playtesting for handheld casual game creation
EJ Powley, S Colton, S Gaudl, R Saunders, MJ Nelson
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
212016
Fluidic games in cultural contexts
MJ Nelson, SE Gaudl, S Colton, EJ Powley, BP Ferrer, R Saunders, P Ivey, ...
International Conference on Computational Creativity 2017, 2017
172017
Instinct: a biologically inspired reactive planner for embedded environments
RH Wortham, SE Gaudl, JJ Bryson
Proceedings of ICAPS 2016 PlanRob Workshop, London, UK, 2016
172016
A methodology for requirements analysis of ai architecture authoring tools
A Grow, S Gaudl, P Gomes, M Mateas, N Wardrip-Fruin
162014
Rapid game jams with fluidic games: A user study & design methodology
SE Gaudl, MJ Nelson, S Colton, R Saunders, EJ Powley, BP Ferrer, P Ivey, ...
Entertainment Computing 27, 1-9, 2018
152018
Wevva: Democratising game design
E Powley, M Nelson, S Gaudl, S Colton, BP Ferrer, R Saunders, P Ivey, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
14*2017
The barriers of the assistive robotics market—What inhibits health innovation?
G Aguiar Noury, A Walmsley, RB Jones, SE Gaudl
Sensors 21 (9), 3111, 2021
132021
Curious users of casual creators
MJ Nelson, SE Gaudl, S Colton, S Deterding
Proceedings of the 13th International Conference on the Foundations of …, 2018
132018
The good, the bad and the ugly: Short stories in short game play
S Gaudl, KP Jantke, C Woelfert
Joint International Conference on Interactive Digital Storytelling, 127-133, 2009
132009
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells
SE Gaudl, JJ Bryson
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
112014
Emotionally driven robot control architecture for human-robot interaction
J Novikova, S Gaudl, J Bryson
Towards Autonomous Robotic Systems: 14th Annual Conference, TAROS 2013 …, 2014
92014
The Extended Ramp Model: A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures
SE Gaudl, JJ Bryson
Cognitive Systems Research, 2018
72018
Automated tweaking of levels for casual creation of mobile games
E Powley, S Gaudl, S Colton, M Nelson, R Saunders, M Cook
72016
Learning from play: Facilitating character design through genetic programming and human mimicry
SE Gaudl, JC Osborn, JJ Bryson
Progress in Artificial Intelligence: 17th Portuguese Conference on …, 2015
72015
Towards simulated morality systems: Role-playing games as artificial societies
J Casas-Roma, MJ Nelson, J Arnedo-Moreno, SE Gaudl, R Saunders
62019
Exploring Novel Game Spaces with Fluidic Games
SE Gaudl, MJ Nelson, S Colton, R Saunders, EJ Powley, P Ivey, BP Ferrer, ...
SYMPOSIUM IX. AISB SYMPOSIUM ON AI & GAMES, 344-347, 2017
62017
Towards a computational reading of emergence in experimental game design
S Colton, M Nelson, R Saunders, E Powley, S Gaudl, M Cook
62016
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