Patrick Dickinson
Patrick Dickinson
Associate Professor, School of Computer Science, University of Lincoln
Verified email at - Homepage
Cited by
Cited by
Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons
P Dickinson, G Cielniak, O Szymanezyk, M Mannion
2016 International Conference on Indoor Positioning and Indoor Navigation …, 2016
Virtual reality games for people using wheelchairs
K Gerling, P Dickinson, K Hicks, L Mason, AL Simeone, K Spiel
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood
Virtual Reality 23 (1), 19-32, 2019
Unpredictable movement as an anti-predator strategy
G Richardson, P Dickinson, OHP Burman, TW Pike
Proceedings of the Royal Society B 285 (1885), 20181112, 2018
Juicy game design: Understanding the impact of visual embellishments on player experience
K Hicks, K Gerling, P Dickinson, V Vanden Abeele
Proceedings of the annual symposium on computer-human interaction in play …, 2019
A run-length based connected component algorithm for FPGA implementation
K Appiah, A Hunter, P Dickinson, J Owens
2008 International Conference on Field-Programmable Technology, 177-184, 2008
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
K Appiah, A Hunter, P Dickinson, H Meng
Computer vision and image understanding 114 (11), 1282-1291, 2010
Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality
F Camara, P Dickinson, C Fox
Transportation research part F: traffic psychology and behaviour 78, 410-423, 2021
Automatic classification of flying bird species using computer vision techniques
J Atanbori, W Duan, J Murray, K Appiah, P Dickinson
Pattern Recognition Letters 81, 53-62, 2016
A spatially distributed model for foreground segmentation
P Dickinson, A Hunter, K Appiah
Image and vision computing 27 (9), 1326-1335, 2009
Cross parallax attention network for stereo image super-resolution
C Chen, C Qing, X Xu, P Dickinson
IEEE Transactions on Multimedia 24, 202-216, 2021
Playing with science: Gamised aspects of gamification found on the online citizen science project-zooniverse
A Greenhill, K Holmes, C Lintott, B Simmons, K Masters, J Cox, G Graham
GAMEON'2014, 15-24, 2014
Fpga implementation of naive bayes classifier for visual object recognition
H Meng, K Appiah, A Hunter, P Dickinson
CVPR 2011 WORKSHOPS, 123-128, 2011
Good game feel: an empirically grounded framework for juicy design
K Hicks, P Dickinson, J Holopainen, K Gerling
Proceedings of DiGRA 2018 Conference: The Game is the Message, 2018
Understanding the effects of gamification and juiciness on players
K Hicks, K Gerling, G Richardson, T Pike, O Burman, P Dickinson
2019 IEEE Conference on Games (CoG), 1-8, 2019
Implementation and applications of tri-state self-organizing maps on FPGA
K Appiah, A Hunter, P Dickinson, H Meng
IEEE Transactions on Circuits and Systems for Video Technology 22 (8), 1150-1160, 2012
Dead fun: uncomfortable interactions in a virtual reality game for coffins
J Brown, K Gerling, P Dickinson, B Kirman
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Instant replay: Building a game engine with reproducible behavior
P Dickinson
Gamasutra (July 2001), 2001
The effect of motion direction and eccentricity on vection, VR sickness and head movements in virtual reality
KMT Pöhlmann, J Föcker, P Dickinson, A Parke, L O’Hare
Multisensory research 34 (6), 623-662, 2021
Towards agent-based crowd simulation in airports using games technology
O Szymanezyk, P Dickinson, T Duckett
Agent and Multi-Agent Systems: Technologies and Applications: 5th KES …, 2011
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