Emily I M Collins
TitleCited byYear
Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use
EIM Collins, J Freeman, T Chamarro-Premuzic
Personality and Individual Differences, 2011
1272011
Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
EIM Collins, J Freeman
Computers in Human Behavior 29 (5), 1933-1940, 2013
582013
Display blindness?: Looking again at the visibility of situated displays using eye-tracking
NS Dalton, E Collins, P Marshall
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
542015
Switch on to games: Can digital games aid post-work recovery?
EIM Collins, AL Cox
International Journal of Human-Computer Studies, 2013
362013
Video game use and cognitive performance: does it vary with the presence of problematic video game use?
EIM Collins, J Freeman
Cyberpsychology, Behavior, and Social Networking 17 (3), 153-159, 2014
182014
Social Networking Use and RescueTime: The issue of Engagement
EIM Collins, AL Cox, J Bird, D Harrison
Ubicomp'14: Disasters in Personal Informatics workshop, 2014
172014
Barriers to Engagement with a Personal Informatics Productivity Tool
EIM Collins, AL Cox
OzCHI'14. Proceedings of the 26th Australian Computer-Human Interaction …, 2014
132014
Out of work, out of mind? Smartphone use and work-life boundaries
EIM Collins, AL Cox, R Wootton
MobileHCI'14: Socio-Technical Perspectives and Work Home Boundaries Workshop, 2014
8*2014
Socio-technical practices and work-home boundaries
AL Cox, J Bird, N Mauthner, S Dray, A Peters, E Collins
Proceedings of the 16th international conference on Human-computer …, 2014
72014
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games
B Marder, D Gattig, E Collins, L Pitt, J Kietzmann, A Erz
Computers in Human Behavior 91, 72-83, 2019
32019
Two observational studies examining the effect of a social norm and a health message on the purchase of vegetables in student canteen settings
EIM Collins, JM Thomas, E Robinson, P Aveyard, SA Jebb, CP Herman, ...
Appetite 132, 122-130, 2019
22019
Photographic Disclosure in Facebook and Relational Closeness with Others
D Houghton, A Joinson, N Caldwell, B Marder, E Collins
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
22018
Promoting healthy adolescent lifestyles through serious games: enacting a multidisciplinary approach
I Dunwell, LA Condon, KCM Bul, AR Lang, S Atkinson, NS Coulson, ...
Serious Games and Edutainment Applications, 323-348, 2017
22017
Creativity in citizen cyberscience
C Jennett, L Kloetzer, AL Cox, D Schneider, E Collins, M Fritz, MJ Bland, ...
Human Computation 3 (1), 181-204, 2017
12017
Say Cheese!: Games for Successful Academic and Student Networking
EIM Collins, AL Cox, F Lee
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
12016
How to break our bad online security habits – with a flashing cyber nudge
EIM Collins, J Hinds
The Conversation, 2019
2019
What is' Cyber Security'?: Differential Language of Cyber Security Across the Lifespan
SL Jones, EIM Collins, A Levordashka, K Muir, A Joinson
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
2019
Using social norms to encourage healthier eating
S Higgs, J Liu, EIM Collins, JM Thomas
Nutrition Bulletin 44 (1), 43-52, 2019
2019
Digital Games and Mindfulness Apps: Comparison of Effects on Post Work Recovery
E Collins, A Cox, C Wilcock, G Sethu-Jones
JMIR mental health 6 (7), e12853, 2019
2019
Games and Gamification in Citizen Science: Lessons from Citizen Cyberlab
C Jennett, AL Cox, L Kloetzer, D Schneider, E Li, E Collins, M Fritz, ...
"Gaming for Good" workshop at ECSA 2016, 2016
2016
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Articles 1–20