Florence Chee
Florence Chee
Assistant Professor of Digital Communication, Loyola University Chicago
Verified email at luc.edu - Homepage
Cited by
Cited by
The games we play online and offline: Making Wang-tta in Korea
F Chee
Popular Communication 4 (3), 225-239, 2006
Age of new media empires: A critical interpretation of the Korean online game industry
Dal Yong Jin, F Chee
Games and culture 3 (1), 38-58, 2008
Understanding Korean experiences of online game hype, identity, and the menace of the" Wang-tta".
F Chee
Online gaming and the interactional self: Identity interplay in situated practice
F Chee, M Vieta, R Smith
Transformative mobile game culture: A sociocultural analysis of Korean mobile gaming in the era of smartphones
DY Jin, F Chee, S Kim
International Journal of Cultural Studies 18 (4), 413-429, 2015
Re-mediating research ethics: End-user license agreements in online games
FM Chee, NT Taylor, S de Castell
Bulletin of Science, Technology & Society 32 (6), 497-506, 2012
Is electronic community an addictive substance? An ethnographic offering from the EverQuest community
F Chee, R Smith
The politics of online gaming
DY Jin, F Chee
Gaming cultures and place in Asia-Pacific, 19-38, 2009
Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities
T Suomela, F Chee, B Berendt, G Rockwell
Digital Studies/Le champ numérique 9 (1), 2019
Online games as a medium of cultural communication: An ethnographic study of socio-technical transformation
F Chee
Communication, Art & Technology: School of Communication, 2012
Evolution of the South Korean wireless industry: from state guidance to global competition
A Hira, J Morfopoulos, F Chee
International Journal of Technology and Globalisation 6 (1-2), 65-86, 2012
Is electronic community an addictive substance? Everquest and its implications for addiction policy
F Chee, R Smith
Association of Internet Researchers Conference, Toronto, Ontario, October, 2003
An Uber ethical dilemma: examining the social issues at stake
FM Chee
Journal of Information, Communication and Ethics in Society, 2018
Online games and digital ethnography
FM Chee
The international encyclopedia of digital communication and society, 1-6, 2015
Public virtual world gaming in Asia: Preparatory fieldwork for site selection, protocol testing and research instrument development
F Chee, S de Castell, N Taylor
Corporate responsibility and gender in digital games
T Busch, F Chee, A Harvey
Gender Equality and Responsible Business, 31-45, 2017
Online gamers and the ambiguity of community: Korean definitions of togetherness for a new generation
F Chee, RK Smith
Internet Research Annual 4, 2005
Essays on Korean online game communities
F Chee
Unpublished master’s thesis, Simon Fraser University, Burnaby, 2005
Data Mining User Generated Content: Transforming Play and Leisure in Online Social Gaming into Business Analytics
PA Chow-White, F Chee, RK Smith
Available at SSRN 1926437, 2011
Measuring the return on investment in research in universities: the value of the human capital produced by these programs
JA Holbrook, B Wixted, F Chee, M Klingbeil, G Shaw-Garlock
The system can't perform the operation now. Try again later.
Articles 1–20