Matthew Stephenson
Title
Cited by
Cited by
Year
Procedural generation of complex stable structures for angry birds levels
M Stephenson, J Renz
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
282016
Procedural generation of levels for angry birds style physics games
M Stephenson, J Renz
Proceedings of the AAAI Conference on Artificial Intelligence and†…, 2016
222016
Deceptive games
D Anderson, M Stephenson, J Togelius, C Salge, J Levine, J Renz
International Conference on the Applications of Evolutionary Computation†…, 2018
202018
Ludii-The ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
arXiv preprint arXiv:1905.05013, 2019
172019
Generating varied, stable and solvable levels for Angry Birds style physics games
M Stephenson, J Renz
2017 IEEE Conference on Computational Intelligence and Games (CIG), 288-295, 2017
172017
Creating a hyper-agent for solving angry birds levels
M Stephenson, J Renz
Proceedings of the AAAI Conference on Artificial Intelligence and†…, 2017
92017
Introducing real world physics and macro-actions to general video game ai
D Perez-Liebana, M Stephenson, RD Gaina, J Renz, SM Lucas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 248-255, 2017
82017
An empirical evaluation of two general game systems: Ludii and rbg
E Piette, M Stephenson, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-4, 2019
72019
The 2017 aibirds level generation competition
M Stephenson, J Renz, X Ge, L Ferreira, J Togelius, P Zhang
IEEE Transactions on Games 11 (3), 275-284, 2018
72018
A continuous information gain measure to find the most discriminatory problems for ai benchmarking
M Stephenson, D Anderson, A Khalifa, J Levine, J Renz, J Togelius, ...
2020 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2020
62020
Xiaoyu Ge
M Stephenson, J Renz
The computational complexity of angry birds and similar physics-simulation games, 2017
62017
Ludii as a Competition Platform
M Stephenson, E Piette, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-8, 2019
52019
AI meets Angry Birds
J Renz, XY Ge, M Stephenson, P Zhang
Nature Machine Intelligence 1 (7), 328-328, 2019
52019
Foundations of Digital Arch {\ae} oludology
C Browne, DJNJ Soemers, … Piette, M Stephenson, M Conrad, W Crist, ...
arXiv preprint arXiv:1905.13516, 2019
52019
Deceptive Angry Birds: Towards Smarter Game-Playing Agents
M Stephenson, J Renz
The International Conference on the Foundations of Digital Games (FDG), 2018
52018
The 2017 AIBIRDS Competition
M Stephenson, J Renz, X Ge, P Zhang
arXiv preprint arXiv:1803.05156, 2018
42018
The Computational Complexity of Angry Birds and Similar Physics-Simulation Games
M Stephenson, J Renz, X Ge
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
42017
A Practical Introduction to the Ludii General Game System
C Browne, M Stephenson, … Piette, DJNJ Soemers
Advances in Computer Games, 167-179, 2019
32019
Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds
M Stephenson, J Renz
arXiv preprint arXiv:1902.02518, 2019
22019
An Overview of the Ludii General Game System
M Stephenson, … Piette, D Soemers, C Browne
IEEE Conference on Games, 2019
22019
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Articles 1–20