Follow
Feiyu Lu
Feiyu Lu
Ph.D., Center for Human-Computer Interaction, Virginia Tech,
Verified email at vt.edu - Homepage
Title
Cited by
Cited by
Year
Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality
F Lu, S Davari, L Lisle, Y Li, DA Bowman
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020
712020
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments
HN Liang, F Lu, Y Shi, V Nanjappan, K Papangelis
Future Generation Computer Systems 95, 855-866, 2019
672019
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments
V Nanjappan, HN Liang, F Lu, K Papangelis, Y Yue, KL Man
Human-centric Computing and Information Sciences 8 (1), 1-16, 2018
462018
Target Selection in Head-Mounted Display Virtual Reality Environments.
D Yu, HN Liang, F Lu, V Nanjappan, K Papangelis, W Wang
J. Univers. Comput. Sci. 24 (9), 1217-1243, 2018
282018
Gaze direction visualization techniques for collaborative wide-area model-free augmented reality
Y Li, F Lu, WS Lages, D Bowman
Symposium on spatial user interaction, 1-11, 2019
262019
Evaluating engagement level and analytical support of interactive visualizations in virtual reality environments
F Lu, D Yu, HN Liang, W Chen, K Papangelis, NM Ali
2018 IEEE international symposium on mixed and augmented reality (ISMAR …, 2018
252018
Exploration of techniques for rapid activation of glanceable information in head-worn augmented reality
F Lu, S Davari, D Bowman
Proceedings of the 2021 ACM Symposium on Spatial User Interaction, 1-11, 2021
232021
Evaluating the potential of glanceable ar interfaces for authentic everyday uses
F Lu, DA Bowman
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 768-777, 2021
222021
Evaluating the potential of glanceable ar interfaces for authentic everyday uses. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR)
F Lu, DA Bowman
IEEE Computer Society, Los Alamitos, CA, USA, 768-777, 2021
222021
Exploring spatial UI transition mechanisms with head-worn augmented reality
F Lu, Y Xu
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
212022
Effect of collaboration mode and position arrangement on immersive analytics tasks in virtual reality: a pilot study
L Chen, HN Liang, F Lu, J Wang, W Chen, Y Yue
Applied Sciences 11 (21), 10473, 2021
202021
VRMController: An input device for navigation activities in virtual reality environments
HN Liang, Y Shi, F Lu, J Yang, K Papangelis
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum …, 2016
192016
Xair: A framework of explainable ai in augmented reality
X Xu, A Yu, TR Jonker, K Todi, F Lu, X Qian, JM Evangelista Belo, T Wang, ...
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
152023
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices
L Chen, HN Liang, F Lu, K Papangelis, KL Man, Y Yue
Human-centric Computing and Information Sciences 10 (1), 47, 2020
152020
Validating the benefits of glanceable and context-aware augmented reality for everyday information access tasks
S Davari, F Lu, DA Bowman
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 436-444, 2022
142022
Occlusion Management Techniques for Everyday Glanceable AR Interfaces
S Davari, F Lu, DA Bowman
IEEE Workshop on Everyday Virtual Reality (WEVR), 324-330, 2020
112020
Effect of display platforms on spatial knowledge acquisition and engagement: An evaluation with 3D geometry visualizations
F Lu, V Nanjappan, P Parsons, L Yu, HN Liang
Journal of Visualization 26 (3), 667-686, 2023
92023
Clean the ocean: An immersive vr experience proposing new modifications to go-go and wim techniques
L Lisle, F Lu, S Davari, IA Tahmid, A Giovannelli, C Llo, L Pavanatto, ...
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022
62022
[DC] Glanceable AR: Towards an Always-on Augmented Reality Future
F Lu
2021 IEEE Conference on Virtual Reality, 2021
52021
Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality
S Davari, Y Li, L Lisle, F Lu, L Zhang, L Blustein, X Feng, B Gabaldon, ...
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1405-1406, 2019
42019
The system can't perform the operation now. Try again later.
Articles 1–20