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Diane Carr
Diane Carr
Verified email at ioe.ac.uk
Title
Cited by
Cited by
Year
The media literacy of children and young people: A review of the research literature
D Buckingham, S Banaji, D Carr, S Cranmer, R Willett
Ofcom, 2005
5412005
Computer Games: Text, narrative and play
D Carr, D Buckingham, A Burn, G Schott
Narrative and Play Cambridge: Polity, 2006
3712006
Computer Games: Text, narrative and play
D Carr, D Buckingham, A Burn, G Schott
Polity Press, 2006
3712006
Contexts, gaming pleasures, and gendered preferences
D Carr
Simulation & gaming 36 (4), 464-482, 2005
2542005
Learning in virtual worlds: Using communities of practice to explain how people learn from play
M Oliver, D Carr
British journal of educational technology 40 (3), 444-457, 2009
1822009
Methodology, representation, and games
D Carr
Games and Culture 14 (7-8), 707-723, 2019
1382019
Learning, teaching and ambiguity in virtual worlds
D Carr, M Oliver, A Burn
Researching learning in virtual worlds, 17-30, 2010
902010
Play dead: Genre and affect in Silent Hill and Planescape Torment
D Carr
Game Studies 3, 2003
852003
Textual Analysis, Digital Games, Zombies
D Carr
DiGRA 2009 conference: breaking new ground: innovation in games, play …, 2009
822009
Playing with Lara
D Carr
ScreenPlay (King and Krzywinska, eds.), 171-180, 2002
812002
Games and Gender
D Carr
Computer Games: Text, narrative and play, 162-178, 2006
762006
Ability, disability and dead space
D Carr
Game Studies 14 (2), 23-29, 2014
622014
Space, navigation and affect
D Carr
Computer games: Text, narrative and play, 59-71, 2006
592006
Games and Narrative
D Carr
Computer games: Text, narrative and play, 30-44, 2006
552006
The trouble with Civilization
D Carr
Manchester University Press, 2007
522007
Constructing disability in online worlds; conceptualising disability in online research
D Carr
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds …, 2011
512011
Play and pleasure
D Carr
Computer Games: Text Narrative and Play, Polity Press, UK: Cambridge, 2006
492006
Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space
D Carr, G Schott, A Burn, D Buckingham
Media International Australia 110 (1), 19-30, 2004
492004
Contexts, pleasures, and preferences: Girls playing computer games
D Carr
Growing Up Online, 151-160, 2007
412007
Defining game genres
A Burn, D Carr
Computer games: text, narrative and play, Polity Press, Cambridge, UK, 14-29, 2006
402006
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