Mirko Ernkvist
Mirko Ernkvist
Jan Wallander Postdoctoral Researcher, The Ratio Institute, Stockholm
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Cited by
Cited by
Knowledge map of the virtual economy
V Lehdonvirta, M Ernkvist
World Bank, Washington, DC, 2011
Enmeshed in games with the government: Governmental policies and the development of the Chinese online game industry
M Ernkvist, P Ström
Games and Culture 3 (1), 98-126, 2008
Converting the virtual economy into development potential: Knowledge map of the virtual economy
V Lehdonvirta, M Ernkvist
InfoDev/World Bank White Paper 1, 5-17, 2011
Down many times, but still playing the game: Creative destruction and industry crashes in the early video game industry 1971-1986
M Ernkvist
Södertörns högskola, 2008
The double knot of technology and business-model innovation in the era of ferment of digital exchanges: The case of OM, a pioneer in electronic options exchanges
M Ernkvist
Technological Forecasting and Social Change 99, 285-299, 2015
Product and service interaction in the Chinese online game industry
P Ström, M Ernkvist
Technology Innovation Management Review 4 (5), 2014
A revised perspective on innovation policy for renewal of mature economies–Historical evidence from finance and telecommunications in Sweden 1980–1990
K Eriksson, M Ernkvist, C Laurell, J Moodysson, R Nykvist, C Sandström
Technological Forecasting and Social Change 147, 152-162, 2019
Internationalisation of the Korean online game industry: Exemplified through the case of NCsoft
P Ström, M Ernkvist
International Journal of Technology and Globalisation 6 (4), 312-334, 2012
Creating Player Appeal. Management of Technological Innovation and Changing Pattern of Industrial Leadership in the US Gaming Machine Manufacturing industry, 1965-2005
M Ernkvist
Differentiation in digital creative industry cluster dynamics: the growth and decline of the Japanese video game software industry
M Ernkvist, P Ström
Geografiska Annaler: Series B, Human Geography 100 (3), 263-286, 2018
Converting the virtual economy into development potential: knowledge map of the virtual economy. Washington, DC; infoDev/World Bank
V Lehdonvirta, M Ernkvist
The asian on-line game wave-Changin regional competition in the field of digital cultural industries
P Ström, M Ernkvist
Cultural space and public sphere in Asia-An international conference, Seoul …, 2006
Wherever hardware, there’ll be games: The evolution of hardware and shifting industrial leadership in the gaming industry
J Jörnmark, AS Axelsson, M Ernkvist
Proceedings of the Digital Games Research Association International …, 2005
Creating player appeal
M Ernkvist
Management of Technological innovation and, 2009
Wherever Hardware, There’ll be Games
J Jörnmark, A Axelsson, M Ernkvist
Conference Proceedings, DIGRA Worlds In Play, Vancouver, http://ir. lib. sfu …, 2005
Console hardware: The development of Nintendo Wii
M Ernkvist
The video game industry: Formation, present state, and future, 157-178, 2012
The unbound network of product and service interaction of the MMOG industry: with a case study of China.
P Ström, M Ernkvist
DiGRA Conference, 2007
Towards an integrative digital history approach in organization studies
R Gustafsson, M Ernkvist, C Sandström, E Lakomaa, R Nykvist, Z Cheung
Academy of Management Proceedings 2016 (1), 18182, 2016
The role of dual institutional-and technological entrepreneurship in the formation of the Japanese social-game industry
M Ernkvist
Global game industries and cultural policy, 91-124, 2016
Knowledge Map of the Virtual Economy: Converting the Virtual Economy into Development Potential
M Ernkvist, V Lehdonvirta
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