The effects of full-body avatar movement predictions in virtual reality using neural networks V Schwind, D Halbhuber, J Fehle, J Sasse, A Pfaffelhuber, C Tögel, ... Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020 | 24 | 2020 |
Increasing player performance and game experience in high latency systems D Halbhuber, N Henze, V Schwind Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-20, 2021 | 21 | 2021 |
The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom D Halbhuber, J Fehle, A Kalus, K Seitz, M Kocur, T Schmidt, C Wolff Proceedings of Mensch Und Computer 2019, 867-870, 2019 | 19 | 2019 |
The Effects of Auditory Latency on Experienced First-Person Shooter Players D Halbhuber, A Köhler, M Schmidbauer, J Wiese, N Henze Proceedings of Mensch und Computer 2022, 286-296, 2022 | 13 | 2022 |
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games D Halbhuber, V Schwind, N Henze Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-20, 2022 | 12 | 2022 |
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players D Halbhuber, M Schlenczek, J Bogon, N Henze Proceedings of the 21st International Conference on Mobile and Ubiquitous …, 2022 | 10 | 2022 |
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games D Halbhuber, M Seewald, F Schiller, M Götz, J Fehle, N Henze Proceedings of Mensch und Computer 2022, 182-191, 2022 | 10 | 2022 |
Small Latency Variations do not Affect Player Performance in First-Person Shooters A Schmid, D Halbhuber, T Fischer, R Wimmer, N Henze Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 197-216, 2023 | 9 | 2023 |
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality D Halbhuber, M Kocur, A Kalus, K Angermeyer, V Schwind, N Henze Proceedings of Mensch und Computer 2023, 1-15, 2023 | 8 | 2023 |
To Lag or Not to Lag: Understanding and Compensating Latency in Video Games D Halbhuber Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 8 | 2022 |
Comparing live sentiment annotation of movies via arduino and a slider with textual annotation of subtitles T Schmidt, I Engl, D Halbhuber, C Wolff Post-Proceedings of the 5th Conference Digital Humanities in the Nordic …, 2021 | 7 | 2021 |
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience D Halbhuber, P Schauhuber, V Schwind, N Henze Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1308-1329, 2023 | 4 | 2023 |
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency D Halbhuber, M Huber, V Schwind, N Henze Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 3 | 2022 |
Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other J Bogon, D Halbhuber GI, 2023 | 2 | 2023 |
Live sentiment annotation of movies via arduino and a slider T Schmidt, D Halbhuber | 2 | 2020 |
A Dataset to Investigate First-Person Shooter Players D Halbhuber, J Höpfinger, V Schwind, N Henze Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 1 | 2022 |
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations D Halbhuber, R Thomaschke, N Henze, C Wolff, K Probst, J Bogon Proceedings of the 22nd International Conference on Mobile and Ubiquitous …, 2023 | | 2023 |
Time and Timing in Human-Computer Interaction M Riemer, J Bogon, N Russwinkel, N Henze, E Wiese, D Halbhuber, ... GI, 2023 | | 2023 |
Faster Might Not be Fast Enough: Improving Users’ Experience and Performance through Negative Latency N Henze, D Halbhuber, J Wiese GI, 2023 | | 2023 |
Increasing Player Performance and Gaming Experience in High Latency Setups D HALBHUBER, N HENZE, S VALENTIN | | 2021 |