Minhua Ma
Minhua Ma
Professor of Computer Games Technology, Staffordshire University
Verified email at staffs.ac.uk
TitleCited byYear
Serious games and edutainment applications
LC Jain
Springer, 2011
Serious games for movement therapy after stroke
M Ma, K Bechkoum
2008 IEEE International Conference on Systems, Man and Cybernetics, 1872-1877, 2008
Adaptive virtual reality games for rehabilitation of motor disorders
M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ...
International Conference on Universal Access in Human-Computer Interactioná…, 2007
Virtual, augmented reality and serious games for healthcare 1
M Ma, LC Jain, P Anderson
Springer, 2014
Automatic conversion of natural language to 3D animation
M Ma
University of Ulster, 2006
A review of serious games for children with autism spectrum disorders (asd)
HM Zakari, M Ma, D Simmons
International conference on serious games development and applications, 93-106, 2014
Virtual reality and 3D animation in forensic visualization
M Ma, H Zheng, H Lallie
Journal of forensic sciences 55 (5), 1227-1231, 2010
Augmented reality and gamification in heritage museums
R Hammady, M Ma, N Temple
Joint International Conference on Serious Games, 181-187, 2016
Effectiveness of immersive virtual reality in surgical training—A randomized control trial
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
Journal of Oral and Maxillofacial Surgery 76 (5), 1065-1072, 2018
Virtual reality and serious games in healthcare
M Ma, H Zheng
Advanced Computational Intelligence Paradigms in Healthcare 6. Virtualá…, 2011
Future trends of virtual, augmented reality, and games for health
M Ma, LC Jain, P Anderson
Virtual, augmented reality and serious games for healthcare 1, 1-6, 2014
Visual semantics and ontology of eventive verbs
M Ma, P Mc Kevitt
International Conference on Natural Language Processing, 187-196, 2004
Constructionist learning in anatomy education
M Ma, K Bale, P Rea
International Conference on Serious Games Development and Applications, 43-58, 2012
Innovations in serious games for future learning
M Ma, A Oikonomou, LC Jain
Serious games and edutainment applications, 3-7, 2011
Virtual human animation in natural language visualisation
M Ma, P Mc Kevitt
Artificial Intelligence Review 25 (1-2), 37-53, 2006
Building character animation for intelligent storytelling with the H-Anim standard
M Ma, P McKevitt
Eurographics Ireland Workshop Series (EG-Ireland) 2, 9-15, 2003
A comparison of animated versus static images in an instructional multimedia presentation
CJ Daly, JM Bulloch, M Ma, D Aidulis
Advances in physiology education 40 (2), 201-205, 2016
Semantic representation of events in 3D animation
M Ma, P McKevitt
The Fifth International Workshop on Computational Semantics (IWCS-5), 253-271, 2003
Real-time medical visualization of human head and neck anatomy and its applications for dental training and simulation
P Anderson, P Chapman, M Ma, P Rea
Current Medical Imaging Reviews 9 (4), 298-308, 2013
History and alternative game input methods
A Thorpe, M Ma, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 76-93, 2011
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