Minhua Ma
Minhua Ma
Professor of Computer Games Technology, Staffordshire University
Verified email at staffs.ac.uk
Title
Cited by
Cited by
Year
Serious games and edutainment applications
LC Jain
Springer, 2011
1422011
Serious games for movement therapy after stroke
M Ma, K Bechkoum
2008 IEEE international conference on systems, man and cybernetics, 1872-1877, 2008
1352008
Adaptive virtual reality games for rehabilitation of motor disorders
M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ...
International Conference on Universal Access in Human-Computer Interactioná…, 2007
742007
Virtual, augmented reality and serious games for healthcare 1
M Ma, LC Jain, P Anderson
Springer, 2014
612014
A review of serious games for children with autism spectrum disorders (asd)
HM Zakari, M Ma, D Simmons
International conference on serious games development and applications, 93-106, 2014
562014
Automatic conversion of natural language to 3D animation
M Ma
University of Ulster, 2006
542006
Virtual reality and 3D animation in forensic visualization
M Ma, H Zheng, H Lallie
Journal of forensic sciences 55 (5), 1227-1231, 2010
462010
Effectiveness of immersive virtual reality in surgical training—a randomized control trial
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
Journal of Oral and Maxillofacial Surgery 76 (5), 1065-1072, 2018
412018
Augmented reality and gamification in heritage museums
R Hammady, M Ma, N Temple
Joint International Conference on Serious Games, 181-187, 2016
392016
Virtual reality and serious games in healthcare
M Ma, H Zheng
Advanced computational intelligence paradigms in healthcare 6. Virtualá…, 2011
392011
Future trends of virtual, augmented reality, and games for health
M Ma, LC Jain, P Anderson
Virtual, augmented reality and serious games for healthcare 1, 1-6, 2014
322014
Visual semantics and ontology of eventive verbs
M Ma, P Mc Kevitt
International Conference on Natural Language Processing, 187-196, 2004
252004
Constructionist learning in anatomy education
M Ma, K Bale, P Rea
International Conference on Serious Games Development and Applications, 43-58, 2012
242012
An innovative virtual reality training tool for orthognathic surgery
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
International journal of oral and maxillofacial surgery 47 (9), 1199-1205, 2018
232018
Innovations in serious games for future learning
M Ma, A Oikonomou, LC Jain
Serious games and edutainment applications, 3-7, 2011
222011
A comparison of animated versus static images in an instructional multimedia presentation
CJ Daly, JM Bulloch, M Ma, D Aidulis
Advances in physiology education 40 (2), 201-205, 2016
212016
Virtual human animation in natural language visualisation
M Ma, P Mc Kevitt
Artificial Intelligence Review 25 (1-2), 37-53, 2006
182006
Building character animation for intelligent storytelling with the H-Anim standard
M Ma, P McKEVITT
Proc. of the Eurographics Ireland 2003 Workshop (EG-Ireland-2003), 9-15, 2003
172003
Real-time medical visualization of human head and neck anatomy and its applications for dental training and simulation
P Anderson, P Chapman, M Ma, P Rea
Current Medical Imaging 9 (4), 298-308, 2013
162013
Semantic representation of events in 3D animation
M Ma, P McKevitt
The Fifth International Workshop on Computational Semantics (IWCS-5), 253-271, 2003
162003
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Articles 1–20