Eduardo  H Calvillo Gámez
Eduardo H Calvillo Gámez
European Institute for Participatory Media e.V
Verified email at - Homepage
TitleCited byYear
Assessing the core elements of the gaming experience
EH Calvillo-Gámez, P Cairns, AL Cox
Game user experience evaluation, 37-62, 2015
The TAC paradigm: specifying tangible user interfaces
O Shaer, N Leland, EH Calvillo-Gamez, RJK Jacob
Personal and Ubiquitous Computing 8 (5), 359-369, 2004
Pulling the strings: A theory of puppetry for the gaming experience
EH Calvillo-Gámez, P Cairns
From the gaming experience to the wider user experience
EH Calvillo Gámez, P Cairns, AL Cox
Proceedings of the 23rd british hci group annual conference on people and …, 2009
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
EH Calvillo-Gámez, N Leland, O Shaer, RJK Jacob
Proceedings of the Latin American conference on Human-computer interaction, 9-15, 2003
Video games as research instruments
EH Calvillo Gámez, P Cairns, J Gow, J Back, E Capstick
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4493-4496, 2010
Introduction to special issue: Video games as research instruments
E Calvillo-Gámez, J Gow, P Cairns
Entertainment Computing 2 (1), 1-2, 2011
Towards an embodied view of flow
P Romero, EH Calvillo-Gámez
Proceedings of the 2nd International Workshop on User Models for …, 2011
An embodied view of flow
P Romero, E Calvillo-Gámez
Interacting with Computers 26 (6), 513-527, 2014
On the core elements of the experience of playing video games
EH Calvillo Gamez
UCL (University College London), 2009
Assessing the gaming experience using puppetry
EH Calvillo Gámez, P Cairns, A Blandford
Association for Computing Machinery, 2008
Static timing analysis for level-clocked circuits in the presence of crosstalk
S Hassoun, C Cromer, E Calvillo-Gámez
IEEE Transactions on Computer-Aided Design of Integrated Circuits and …, 2003
The role of input devices in the gaming experience
EH Calvillo Gámez
Proceedings of the 14th European conference on Cognitive ergonomics: invent …, 2007
The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User
EH Calvillo-Gamez, N Leland, O Shaer, RJK Jacob
In Proceedings of LAHCI, 2003
Empirical validation of the involvement component of the pervasive GameFlow model
E Calvillo-Gámez, J Crisp, P Romero
Proceedings of the 8th International Conference on Advances in Computer …, 2011
Effortless attention and composite challenges in movement interaction
P Romero, E Calvillo-Gámez
Proceedings of the 26th Annual BCS Interaction Specialist Group Conference …, 2012
Pamphlet vs. mobile: sensemaking of health information
EH Calvillo-Gămez, AI Grimaldo-Martínez, VM Gonzălez, RL Contreras
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing …, 2011
MEXIHC 2010: Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
EC Gámez, VMG y González
Universidad Politécnica de San Luis Potosí, 2010
The Case of User Experience in Video Games
E Calvillo Gamez, P Cairns, AL Cox
CLIHC'09: Proceedings of the Latin American Conference on Human-computer …, 2009
P Romero, E Calvillo-Gámez, L Chittaro, J Blomkvist, J Ĺberg, S Holmlid, ...
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