Eduardo  H Calvillo Gámez
Eduardo H Calvillo Gámez
European Institute for Participatory Media e.V
Verified email at eipcm.org - Homepage
TitleCited byYear
Assessing the core elements of the gaming experience
EH Calvillo-Gámez, P Cairns, AL Cox
Game user experience evaluation, 37-62, 2015
1722015
The TAC paradigm: specifying tangible user interfaces
O Shaer, N Leland, EH Calvillo-Gamez, RJK Jacob
Personal and Ubiquitous Computing 8 (5), 359-369, 2004
1642004
Pulling the strings: A theory of puppetry for the gaming experience
EH Calvillo-Gámez, P Cairns
272008
From the gaming experience to the wider user experience
EH Calvillo Gámez, P Cairns, AL Cox
Proceedings of the 23rd british hci group annual conference on people and …, 2009
182009
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
EH Calvillo-Gámez, N Leland, O Shaer, RJK Jacob
Proceedings of the Latin American conference on Human-computer interaction, 9-15, 2003
182003
Video games as research instruments
EH Calvillo Gámez, P Cairns, J Gow, J Back, E Capstick
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4493-4496, 2010
142010
Introduction to special issue: Video games as research instruments
E Calvillo-Gámez, J Gow, P Cairns
Entertainment Computing 2 (1), 1-2, 2011
92011
Towards an embodied view of flow
P Romero, EH Calvillo-Gámez
Proceedings of the 2nd International Workshop on User Models for …, 2011
92011
An embodied view of flow
P Romero, E Calvillo-Gámez
Interacting with Computers 26 (6), 513-527, 2014
52014
On the core elements of the experience of playing video games
EH Calvillo Gamez
UCL (University College London), 2009
52009
Assessing the gaming experience using puppetry
EH Calvillo Gámez, P Cairns, A Blandford
Association for Computing Machinery, 2008
52008
Static timing analysis for level-clocked circuits in the presence of crosstalk
S Hassoun, C Cromer, E Calvillo-Gámez
IEEE Transactions on Computer-Aided Design of Integrated Circuits and …, 2003
52003
The role of input devices in the gaming experience
EH Calvillo Gámez
Proceedings of the 14th European conference on Cognitive ergonomics: invent …, 2007
32007
The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User
EH Calvillo-Gamez, N Leland, O Shaer, RJK Jacob
In Proceedings of LAHCI, 2003
32003
Empirical validation of the involvement component of the pervasive GameFlow model
E Calvillo-Gámez, J Crisp, P Romero
Proceedings of the 8th International Conference on Advances in Computer …, 2011
22011
Effortless attention and composite challenges in movement interaction
P Romero, E Calvillo-Gámez
Proceedings of the 26th Annual BCS Interaction Specialist Group Conference …, 2012
12012
Pamphlet vs. mobile: sensemaking of health information
EH Calvillo-Gămez, AI Grimaldo-Martínez, VM Gonzălez, RL Contreras
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing …, 2011
12011
MEXIHC 2010: Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
EC Gámez, VMG y González
Universidad Politécnica de San Luis Potosí, 2010
2010
The Case of User Experience in Video Games
E Calvillo Gamez, P Cairns, AL Cox
CLIHC'09: Proceedings of the Latin American Conference on Human-computer …, 2009
2009
TING WITH COMPUTERS
P Romero, E Calvillo-Gámez, L Chittaro, J Blomkvist, J Ĺberg, S Holmlid, ...
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