Daniel Scherzer
Daniel Scherzer
HS Ravensburg-Weingarten
Verified email at hs-weingarten.de - Homepage
Title
Cited by
Cited by
Year
Light space perspective shadow maps
M Wimmer, D Scherzer, W Purgathofer
Eurographics Symposium on Rendering 2004, 92-104, 2004
2482004
Pixel-correct shadow maps with temporal reprojection and shadow test confidence
D Scherzer, S Jeschke, M Wimmer
Proceedings of the 18th Eurographics conference on Rendering Techniques, 45-50, 2007
712007
A survey of real‐time hard shadow mapping methods
D Scherzer, M Wimmer, W Purgathofer
Computer graphics forum 30 (1), 169-186, 2011
682011
Interactive modeling of city layouts using layers of procedural content
M Lipp, D Scherzer, P Wonka, M Wimmer
Computer Graphics Forum 30 (2), 345-354, 2011
612011
Temporal coherence methods in real‐time rendering
D Scherzer, L Yang, O Mattausch, D Nehab, PV Sander, M Wimmer, ...
Computer Graphics Forum 31 (8), 2378-2408, 2012
382012
A layered particle‐based fluid model for real‐time rendering of water
F Bagar, D Scherzer, M Wimmer
Computer Graphics Forum 29 (4), 1383-1389, 2010
332010
A survey on temporal coherence methods in real-time rendering
D Scherzer, M Wimmer, E Eisemann
282011
Real-time soft shadows using temporal coherence
D Scherzer, M Schwärzler, O Mattausch, M Wimmer
International Symposium on Visual Computing, 13-24, 2009
272009
Frame sequential interpolation for discrete level‐of‐detail rendering
D Scherzer, M Wimmer
Computer Graphics Forum 27 (4), 1175-1181, 2008
252008
Pre‐convolved Radiance Caching
D Scherzer, CH Nguyen, T Ritschel, HP Seidel
Computer Graphics Forum 31 (4), 1391-1397, 2012
242012
High‐quality screen‐space ambient occlusion using temporal coherence
O Mattausch, D Scherzer, M Wimmer
Computer Graphics Forum 29 (8), 2492-2503, 2010
192010
Fast percentage closer soft shadows using temporal coherence
M Schwärzler, C Luksch, D Scherzer, M Wimmer
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2013
172013
Exploiting temporal coherence in real-time rendering
D Scherzer, L Yang, O Mattausch
ACM SIGGRAPH ASIA 2010 Courses, 1-26, 2010
82010
Robust shadow mapping with light-space perspective shadow maps
M Wimmer, D Scherzer
Shader X4-Advanced Rendering Techniques, 313-330, 2006
82006
Robust shadow maps for large environments
D Scherzer
Proceedings of the Central European Seminar on Computer Graphics 2005, 2005
72005
A comparative perceptual study of soft-shadow algorithms
M Hecher, M Bernhard, O Mattausch, D Scherzer, M Wimmer
ACM Transactions on Applied Perception (TAP) 11 (2), 1-21, 2014
62014
Fast accurate soft shadows with adaptive light source sampling
M Schwärzler, O Mattausch, D Scherzer, M Wimmer
Proceedings of the 17th International Workshop on Vision, Modeling, and …, 2012
62012
Material editing in complex scenes by surface light field manipulation and reflectance optimization
CH Nguyen, D Scherzer, T Ritschel, HP Seidel
Computer Graphics Forum 32 (2pt2), 185-194, 2013
52013
Shadow mapping of large environments
D Scherzer
Vienna Technical University, 2005
52005
Tessellation‐Independent Smooth Shadow Boundaries
O Mattausch, D Scherzer, M Wimmer, T Igarashi
Computer Graphics Forum 31 (4), 1465-1470, 2012
3*2012
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Articles 1–20