Martin Hanneghan
Martin Hanneghan
Subject Leader for Computing and Software Engineering, Liverpool John Moores University
Verified email at - Homepage
Cited by
Cited by
Introduction to games-based learning
S Tang, M Hanneghan, A El Rhalibi
Games-based learning advancements for multi-sensory human computer …, 2009
A hybrid hierarchical framework for gym physical activity recognition and measurement using wearable sensors
J Qi, P Yang, M Hanneghan, S Tang, B Zhou
IEEE Internet of Things Journal 6 (2), 1384-1393, 2018
A model-driven framework to support development of serious games for game-based learning
S Tang, M Hanneghan
2010 Developments in E-systems Engineering, 95-100, 2010
Game content model: an ontology for documenting serious game design
S Tang, M Hanneghan
2011 Developments in E-systems Engineering, 431-436, 2011
State-of-the-art model driven game development: A survey of technological solutions for game-based learning
S Tang, M Hanneghan
Journal of Interactive Learning Research 22 (4), 551-605, 2011
Multiple density maps information fusion for effectively assessing intensity pattern of lifelogging physical activity
J Qi, P Yang, M Hanneghan, S Tang
Neurocomputing 220, 199-209, 2017
Designing educational games: a pedagogical approach
S Tang, M Hanneghan
Gamification for human factors integration: Social, education, and …, 2014
Pedagogy elements, components and structures for serious games authoring environment
S Tang, M Hanneghan, A El-Rhalibi
5th International Game Design and Technology Workshop (GDTW 2007), Liverpool …, 2007
A platform independent game technology model for model driven serious games development
S Tang, M Hanneghan, C Carter
Electronic Journal of e-Learning 11 (1), pp61‑79-pp61‑79, 2013
Ellipse fitting model for improving the effectiveness of life‐logging physical activity measures in an Internet of Things environment
J Qi, P Yang, M Hanneghan, D Fan, Z Deng, F Dong
Iet Networks 5 (5), 107-113, 2016
A viewpoint analysis reference model for Concurrent Engineering
M Hanneghan, M Merabti, G Colquhoun
Computers in industry 41 (1), 35-49, 2000
Dynamic service composition in home appliance networks
A Mingkhwan, P Fergus, O Abuelma’atti, M Merabti, B Askwith, ...
Multimedia Tools and Applications 29, 257-284, 2006
Improving the validity of lifelogging physical activity measures in an internet of things environment
P Yang, M Hanneghan, J Qi, Z Deng, F Dong, D Fan
2015 IEEE International Conference on Computer and Information Technology …, 2015
Towards a domain specific modelling language for serious game design
S Tang, M Hanneghan, T Hughes, C Dennett, S Cooper, MA Sabri
6th international game design and technology workshop, Liverpool, UK, 2008
P2P commercial digital content exchange
G Arora, M Hanneghan, M Merabti
Electronic Commerce Research and Applications 4 (3), 250-263, 2005
Introduction to games-based learning. Games Based Learning Advancements for Multi-Sensory Human Computer Interfaces
S Tang, M Hanneghan, A El Rhalibi
Klinger, K. Techniques and Effective Practices, 1st ed. Harrisburg: IGI …, 2009
Disus: Mobile ad hoc network unstructured services
P Fergus, A Mingkhwan, M Merabti, M Hanneghan
Personal Wireless Communications: IFIP-TC6 8th International Conference, PWC …, 2003
A framework for the integration of serious games and the Internet of Things (IoT)
J Henry, S Tang, M Hanneghan, C Carter
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
Topologies for combining the internet of things and serious games
J Melthis, S Tang, P Yang, M Hanneghan, C Carter
Journal of Intelligent & Fuzzy Systems 31 (5), 2685-2696, 2016
Describing games for learning: terms, scope and learning approaches
S Tang, M Hanneghan, A El Rhalibi
The Fifth Annual International Conference in Computer Game Design and …, 2007
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