The Non-Player Character – Exploring the believability of NPC presentation and behavior H Warpefelt Department of Computer and Systems Sciences, Stockholm University, 2016 | 29 | 2016 |
Analyzing the believability of game character behavior using the Game Agent Matrix. H Warpefelt, M Johansson, H Verhagen DiGRA Conference, 2013 | 15 | 2013 |
Cues and insinuations: Indicating affordances of non-player character using visual indicators. H Warpefelt DiGRA Conference, 2015 | 11 | 2015 |
A model of non-player character believability H Warpefelt, H Verhagen Journal of Gaming & Virtual Worlds 9 (1), 39-53, 2017 | 10 | 2017 |
Towards an updated typology of non-player character roles H Warpefelt, H Verhagen Proceedings of the International Conference on Game and Entertainment …, 2015 | 8 | 2015 |
Evaluating game heuristics for measuring player experience B Strååt, M Johansson, H Warpefelt The 14th International Conference on Intelligent Games and Simulations 2013 …, 2013 | 8 | 2013 |
A method for comparing NPC social ability H Warpefelt, B Strååt Computer Games and Allied Technologies 2012, 2012 | 8 | 2012 |
Analyzing the social dynamics of non-player characters M Johansson, B Strååt, H Warpefelt, H Verhagen International Simulation and Gaming Association Conference, 173-187, 2013 | 7 | 2013 |
Breaking immersion by creating social unbelievability H Warpefelt, B Strååt Proceedings of AISB 2013 Convention. Social Coordination: Principles …, 2013 | 7 | 2013 |
A typology of non-player characters H Warpefelt, H Verhagen First Joint International Conference of DiGRA and FDG, 2016 | 6 | 2016 |
Applying the Two-Factor-Theory to the PLAY Heuristics. B Strååt, H Warpefelt DiGRA Conference, 2015 | 6 | 2015 |
Mind the gap: Exploring the social capability of non-player characters H Warpefelt | 4 | 2013 |
Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews B Strååt, H Verhagen, H Warpefelt Proceedings of the 21st International Academic Mindtrek Conference, 1-7, 2017 | 3 | 2017 |
Anti-heuristics for maintaining immersion through believable non-player characters H Warpefelt, B Strååt Foundations of Digital Games (FdG 2013), 2013 | 3 | 2013 |
Evaluating the believability of agents in virtual worlds H Warpefelt ACAI, 2013 | 2 | 2013 |
Micro-level examination of games using Indicator Analysis H Warpefelt International Conference on the Foundations of Digital Games, 1-9, 2020 | | 2020 |
Understanding the user experience of AI through the lens of game studies H Warpefelt, M Johansson Eludamos. Journal for Computer Game Culture 10 (1), 183-195, 2020 | | 2020 |
Towards a Narrative Driven Understanding of Games User Experience H Warpefelt, B Strååt International Conference on Human-Computer Interaction, 85-89, 2019 | | 2019 |
Analyzing AI in NPCs: An analysis of twelve games M Johansson, B Strååt, H Warpefelt, H Verhagen Routledge, 2014 | | 2014 |
7 Analyzing AI in NPCs M Johansson, B Strååt, H Warpefelt, H Verhagen Multiplayer: The Social Aspects of Digital Gaming, 85, 2013 | | 2013 |