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Martin Ruskov
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Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game
B Cowley, M Fantato, C Jennett, M Ruskov, N Ravaja
Journal of Educational Technology & Society 17 (1), 3-16, 2014
452014
Eliciting and modelling expertise for serious games in project management
W Seager, M Ruskov, MA Sasse, M Oliveira
Entertainment Computing 2 (2), 75–80, 2011
182011
Learning to Prompt in the Classroom to Understand AI Limits: A pilot study
E Theophilou, C Koyutürk, M Yavari, S Bursic, G Donabauer, A Telari, ...
International Conference of the Italian Association for Artificial …, 2023
162023
Grimm in Wonderland: Prompt Engineering with Midjourney to Illustrate Fairytales
M Ruskov
Conference on Information and Research science Connecting to Digital and …, 2023
162023
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy
C Koyuturk, M Yavari, E Theophilou, S Bursic, G Donabauer, A Telari, ...
arXiv preprint arXiv:2306.10645, 2023
132023
What is Done is Done: an Incremental Approach to Semantic Shift Detection
F Periti, A Ferrara, S Montanelli, M Ruskov
Proceedings of the 3rd Workshop on Computational Approaches to Historical …, 2022
102022
Unlocking the next level of crime prevention: development of a game prototype to teach the conjunction of criminal opportunity
M Ruskov, JM Celdran, P Ekblom, MA Sasse
Information Technologies and Control 10 (3), 2012
82012
Eliciting and modelling expertise for serious game design
W Seager, M Ruskov, MA Sasse, M Fradinho
14th Workshop of the Special Interest Group on Experimental Interactive …, 2010
62010
Detecting the Semantic Shift of Values in Cultural Heritage Document Collections (short paper)
A Ferrara, S Montanelli, M Ruskov
Proceedings of the 1st Workshop on Artificial Intelligence for Cultural …, 2022
52022
Towards a Simulation of Information Security Behaviour in Organisations
M Ruskov, P Ekblom, MA Sasse
In The First International Workshop on Cyberpatterns Unifying Design …, 2012
52012
Analysing players' performance in serious games
E Parodi, MA Bedek, P Seitlinger, M Vannucci, C Jennett, M Ruskov, ...
International Journal of Technology Enhanced Learning 6 (3), 237-248, 2014
42014
Negotiation design pattern for serious games
M Ruskov, P Ruskov
10th International Workshop on Experimental Interactive Learning in …, 2006
42006
A Systematic Literature Review of Online Collaborative Story Writing
S Montanelli, M Ruskov
IFIP Conference on Human-Computer Interaction, 73-93, 2023
32023
In Search for the Right Measure: Assessing Types of Developed Knowledge While Using a Gamified Web Toolkit
M Ruskov, P Ekblom, A Sasse
PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 …, 2013
32013
Dealing with threshold concepts in serious games for competence development
S Bocconi, Y Bachvarova, M Ruskov, MF Oliveira
Serious Games Development and Applications: Third International Conference …, 2012
32012
How BERT Speaks Shakespearean English? Evaluating Historical Bias in Contextual Language Models
M Cuscito, A Ferrara, M Ruskov
arXiv preprint arXiv:2402.05034, 2024
22024
Who and How: Using Sentence-Level NLP to Evaluate Idea Completeness
M Ruskov
International Conference on Artificial Intelligence in Education, 284-289, 2023
22023
The VAST collaborative multimodal annotation platform: Annotating values
G Petasis, M Ruskov, A Gradou, M Kokol
World Conference on Information Systems and Technologies, 205-216, 2023
22023
Getting Users Smart Quick about Security: Results from 90 Minutes of Using a Persuasive Toolkit for Facilitating Information Security Problem Solving by Non-Professionals
M Ruskov, P Ekblom, MA Sasse
arXiv preprint arXiv:2209.02420, 2022
22022
Employing Variation in the Object of Learning for the Design-based Development of Serious Games that Support Learning of Conditional Knowledge
MP Ruskov
UCL (University College London), 2014
22014
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