Rosa Mikeal Martey
Rosa Mikeal Martey
Associate Professor, Department of Journalism & Technical Communication, Colorado State University
Verified email at
Cited by
Cited by
Performing the Looking-Glass Self: Avatar Appearance and Group Identity in Second Life
RM Martey, M Consalvo
Popular Communication 9 (3), 165-180, 2011
The digital dollhouse: Context and social norms in The Sims Online
RM Martey, J Stromer-Galley
Games and Culture 2 (4), 314-334, 2007
The strategic female: gender-switching and player behavior in online games
RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo
Information, Communication & Society 17 (3), 286-300, 2014
Measuring game engagement: multiple methods and construct complexity
RM Martey, K Kenski, J Folkestad, L Feldman, E Gordis, A Shaw, ...
Simulation & Gaming 45 (4-5), 528-547, 2014
Visual spaces, norm governed places: The influence of spatial context online
J Stromer-Galley, RM Martey
New Media & Society 11 (6), 1041-1060, 2009
We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games
B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ...
Computers in Human Behavior 45, 299-306, 2015
Serious efforts at bias reduction
A Shaw, K Kenski, J Stromer-Galley, RM Martey, BA Clegg, JE Lewis, ...
Journal of Media Psychology, 2016
Adolescents seeking nutrition information: motivations, sources and the role of the internet
JN Larsen, RM Martey
Learning tools and teaching approaches through ICT advancements, 104-115, 2013
Game-based training to mitigate three forms of cognitive bias
BA Clegg, RM Martey, J Stromer-Galley, K Kenski, T Saulnier, ...
Proceedings of Interservice/Industry Training, Simulation and Education …, 2014
Reconsidering site and self: Methodological frameworks for virtual-world research
RM Martey, K Shiflett
International Journal of Communication 6, 22, 2012
Communicating age in Second Life: The contributions of textual and visual factors
RM Martey, J Stromer-Galley, M Consalvo, J Wu, J Banks, T Strzalkowski
New Media & Society 17 (1), 41-61, 2015
Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game-based training
BA Clegg, B McKernan, RM Martey, SM Taylor, J Stromer-Galley, ...
Procedia Manufacturing 3, 1558-1565, 2015
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.
RM Martey, A Shaw, J Stromer-Galley, K Kenski, BA Clegg, JE Folkestad, ...
DiGRA, 2014
Exploring gendered notions: Gender, job hunting and web searches
RM Martey
Web Search, 51-65, 2008
Put on your game face: Designing the researcher presence in immersive digital environments
J Banks, RM Martey
Journal for Virtual Worlds Research 9 (1), 2016
User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project
J Stromer-Galley, PGC Rossini, K Kenski, J Folkestad, B McKernan, ...
Computing in Science & Engineering 20 (6), 35-42, 2018
Balancing Play and Formal Training in the Design of Serious Games
RM Martey, J Stromer-Galley, A Shaw, B McKernan, T Saulnier, E Mclaren, ...
Games and Culture 12 (3), 269-291, 2017
Testing the power of game lessons: The effects of art style and narrative complexity on reducing cognitive bias
RM Martey, A Shaw, J Stromer-Galley, K Kenski, B Clegg, J Folkestad, ...
International Journal of Communication 11, 22, 2017
Five approaches to measuring engagement: comparisons by video game characteristics
RM Martey, K Kenski, J Folkestad, L Feldman, E Gordis, A Shaw, ...
Simulation & Gaming 45 (45), 528-547, 2014
Find more, do more, reveal less: Women's strategies for navigating gendered contexts online
RM Martey
Information, Communication & Society 13 (8), 1207-1229, 2010
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