Stuart I Gray
Cited by
Cited by
BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function
SI Gray, J Robertson, A Manches, G Rajendran
International Journal of Human-Computer Studies 127, 124-149, 2019
Understanding the importance of context: A qualitative study of a location-based exergame to enhance school childrens physical activity
J Robertson, R Jepson, A Macvean, SI Gray
PloS one 11 (8), e0160927, 2016
High-tech and tactile: Cognitive enrichment for zoo-housed gorillas
FE Clark, SI Gray, P Bennett, LJ Mason, KV Burgess
Frontiers in psychology 10, 466770, 2019
The relationship between executive functions and computational thinking
J Robertson, S Gray, M Toye, J Booth
International Journal of Computer Science Education in Schools 3 (4), 35-49, 2020
Gorilla Game Lab: Exploring Modularity, Tangibility and Playful Engagement in Cognitive Enrichment Design
SI Gray, P Bennett, K Burgess, K Cater, F Clark
Fifth International Conference on Animal-Computer Interaction, 2018
BrainQuest: an active smart phone game to enhance executive function
SI Gray, J Robertson, G Rajendran
Proceedings of the 14th International Conference on Interaction Design and…, 2015
Using design fiction to explore the ethics of vr ‘in the wild’
DP Green, GP Schofield, J Hodge, M Rose, K Cater, C Bevan, SI Gray
Proceedings of the 2019 ACM International Conference on Interactive…, 2019
trove: A Digitally Enhanced Memory Box For Looked After And Adopted Children
SI Gray, R Hahn, D Watson, K Cater, C Meineck, T Metcalfe
IDC '19 Proceedings of the 18th International Conference on Interaction…, 2019
ZooDesign: methods for understanding and facilitating children’s education at zoos
I Hirskyj-Douglas, S Gray, R Piitulainen
Proceedings of the 20th Annual ACM Interaction Design and Children…, 2021
Evaluating cognitive enrichment for zoo-housed gorillas using facial recognition
O Brookes, S Gray, P Bennett, KV Burgess, FE Clark, E Roberts, ...
Frontiers in Veterinary Science 9, 886720, 2022
Developing and evaluating the feasibility of an active training game for smart-phones as a tool for promoting executive function in children
SI Gray
The University of Edinburgh, 2017
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play
SI Gray, S Campbell, K Cater, C Bevan, I Gilchrist
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in…, 2018
Space vision: developing a game for vision screening and home-based monitoring
SI Gray, C Bevan, S Campbell, K Cater
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption
SI Gray, T Metcalfe, K Cater, P Bennett, C Bevan
Extended Abstracts of the 2020 Annual Symposium on Computer-Human…, 2020
Towards a design for life: Redesigning for reminiscence with looked after children
S Gray, R Hahn, K Cater, D Watson, K Williams, T Metcalfe, C Meineck
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems…, 2020
BrainQuest: An Executive Function Training Tool
S Gray
Proceedings of the 14th International Conference on Interaction Design and…, 2014
Using narrative 360 video as a tool to promote breast self-examination
H Farmer, E Skoulikari, C Bevan, S Gray, K Cater, D Stanton Fraser
Virtual Reality 28 (1), 34, 2024
An Intersectional Lifecourse Lens and Participatory Methods as the Foundations for Co-Designing with and for Minoritised Older Adults
AM Willatt, S Gray, H Manchester, TR Foster, KF Cater
Computer Supported Cooperative Work, 18, 2023
Developing arts-based methods for exploring virtual reality technologies: A university–industry case study
S Gray, C Bevan, K Cater, J Gildersleve, C Garland, O Langdon
Research for All, 2021
O Brookes, F Clark, K Burgess, P Bennett, S Gray, S Gedman, S Ratnayak, ...
University of Bristol, 2021
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