Stuart I Gray
Cited by
Cited by
Understanding the importance of context: A qualitative study of a location-based exergame to enhance school childrens physical activity
J Robertson, R Jepson, A Macvean, SI Gray
PloS one 11 (8), e0160927, 2016
BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function
SI Gray, J Robertson, A Manches, G Rajendran
International Journal of Human-Computer Studies 127, 124-149, 2019
BrainQuest: an active smart phone game to enhance executive function
SI Gray, J Robertson, G Rajendran
Proceedings of the 14th International Conference on Interaction Design and …, 2015
Gorilla Game Lab: Exploring Modularity, Tangibility and Playful Engagement in Cognitive Enrichment Design
SI Gray, P Bennett, K Burgess, K Cater, F Clark
Fifth International Conference on Animal-Computer Interaction, 2018
High-tech and tactile: Cognitive enrichment for zoo-housed gorillas
FE Clark, SI Gray, P Bennett, LJ Mason, KV Burgess
Frontiers in psychology 10, 1574, 2019
Developing and evaluating the feasibility of an active training game for smart-phones as a tool for promoting executive function in children
SI Gray
The University of Edinburgh, 2017
The relationship between executive functions and computational thinking
J Robertson, S Gray, M Toye, J Booth
International Journal of Computer Science Education in Schools 3 (4), 35-49, 2020
trove: A Digitally Enhanced Memory Box For Looked After And Adopted Children
SI Gray, R Hahn, D Watson, K Cater, C Meineck, T Metcalfe
IDC '19 Proceedings of the 18th International Conference on Interaction …, 2019
Using Design Fiction to Explore the Ethics of VR ‘In the Wild’
DP Green, GP Schofield, J Hodge, M Rose, K Cater, C Bevan, SI Gray
Proceedings of the 2019 ACM International Conference on Interactive …, 2019
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play
SI Gray, S Campbell, K Cater, C Bevan, I Gilchrist
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
BrainQuest: An Executive Function Training Tool
S Gray
Proceedings of the 14th International Conference on Interaction Design and …, 2014
Space vision: developing a game for vision screening and home-based monitoring
SI Gray, C Bevan, S Campbell, K Cater
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption
SI Gray, T Metcalfe, K Cater, P Bennett, C Bevan
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
Towards a design for life: Redesigning for reminiscence with looked after children
S Gray, R Hahn, K Cater, D Watson, K Williams, T Metcalfe, C Meineck
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
Timed Up and Go Test Results in Patients Found Through General Practice Falls Risk Screening. Preliminary Evaluation of the North Tyneside Falls Prevention Service
SW Parry, P Early, S Gray, D Green, N Lawson, H Trundle, V Strassheim, ...
British Geriatrics Society Communications, 2014
Evaluating Cognitive Enrichment for Zoo-Housed Gorillas Using Facial Recognition
O Brookes, S Gray, P Bennett, KV Burgess, FE Clark, E Roberts, ...
Frontiers in Veterinary Science 9, 2022
Developing arts-based methods for exploring virtual reality technologies: A university–industry case study
S Gray, C Bevan, K Cater, J Gildersleve, C Garland, O Langdon
Research for All, 2021
I Hirskyj-Douglas, S Gray, R Piitulainen
ACM Interaction Design and Children, 2021
ZooDesign: Methods for Understanding and Facilitating Children’s Education at Zoos
I Hirskyj-Douglas, S Gray, R Piitulainen
Interaction Design and Children, 204-215, 2021
(2019). Trove: A digitally enhanced memory box for looked after and adopted children. In Proceedings of the 18th ACM International Conference on Interaction Design and Children …
S Gray, R Hahn, K Cater, D Watson, C Meineck, T Metcalfe
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