John Kirriemuir
John Kirriemuir
Independent researcher, Silversprite
Verified email at silversprite.com - Homepage
Title
Cited by
Cited by
Year
Literature review in games and learning
J Kirriemuir, A McFarlane
NESTA Futurelab, 2004
1719*2004
Video gaming, education and digital learning technologies
J Kirriemuir
D-Lib Magazine 8 (2), 2002
2272002
The relevance of video games and gaming consoles to the Higher and Further Education learning experience
J Kirriemuir
JISC Techwatch report, 2002
187*2002
Use of computer and video games in the classroom
J Kirriemuir, A McFarlane
2003 DiGRA International Conference: Level Up, 2003
158*2003
A spring 2008 snapshot of UK Higher and Further Education developments in Second Life
J Kirriemuir
Virtual World Watch, 2008
1012008
Unlimited learning: computer and video games in the learning landscape
H Ellis, S Heppell, J Kirriemuir, A Krotoski, A McFarlane
Entertainment and Leisure Software Publishers Association, 2006
80*2006
A history of digital games
J Kirriemuir
Understanding digital games, 21, 2006
72*2006
An update of the July 2007 snapshot of UK Higher and Further Education developments in Second Life
J Kirriemuir
Virtual World Watch, 2007
63*2007
Cross-searching subject gateways: the query routing and forward knowledge approach
J Kirriemuir, D Brickley, S Welsh, J Knight, M Hamilton
D-Lib Magazine 4 (1), 1998
611998
A July 2007 snapshot of UK Higher and Further Education developments in Second Life
J Kirriemuir
Virtual World Watch, 2007
60*2007
The spring 2009 snapshot of virtual world use in UK Higher and Further Education
J Kirriemuir
Virtual World Watch, 2009
38*2009
UK university and college technical support for Second Life developers and users
J Kirriemuir
Educational Research 52 (2), 215-227, 2010
362010
Measuring the impact of Second Life for educational purposes
J Kirriemuir
Virtual World Watch, 2008
34*2008
Towards distributed library systems: z39.50 in a European context
L Dempsey, R Russell, J Kirriemuir
Program 30 (1), 1-22, 1996
321996
A survey of the use of computer and video games in classrooms
J Kirriemuir
British Educational Communications and Technology Agency (Becta), 2002
292002
Identification of duplicate and near‐duplicate full‐text records in database search‐outputs using hierarchic cluster analysis
J Kirriemuir, P Willett
Program 29 (3), 241-256, 1995
291995
Early summer 2009 Virtual World Watch snapshot of virtual world activity in UK HE and FE
J Kirriemuir
Virtual World Watch, 2009
272009
Virtual world activity in UK universities and colleges: an academic year of expectation?
J Kirriemuir
Virtual World Watch, 2009
25*2009
Speech recognition technologies
J Kirriemuir
Jisc Techwatch, 2003
232003
A survey of COTS games used in education
J Kirriemuir
Serious Games Summit / Game Developers Conference, 2005
22*2005
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Articles 1–20