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John Kirriemuir
John Kirriemuir
Independent researcher, Silversprite
Verified email at silversprite.com
Title
Cited by
Cited by
Year
Literature review in games and learning
J Kirriemuir, A McFarlane
NESTA Futurelab, 2004
2304*2004
Digital games and education
T Dumbleton, J Kirriemuir
Understanding digital games, 2006
389*2006
Video gaming, education and digital learning technologies
J Kirriemuir
D-Lib Magazine 8 (2), 2002
3532002
The relevance of video games and gaming consoles to the Higher and Further Education learning experience
J Kirriemuir
JISC Techwatch report, 2002
218*2002
Use of computer and video games in the classroom
J Kirriemuir, A McFarlane
2003 DiGRA International Conference: Level Up, 2003
2122003
A history of digital games
J Kirriemuir
Understanding digital games, 2006
98*2006
Information literacy meets library 2.0
P Godwin, J Parker, J Kirriemuir, S Webber, J O’Connell, M McLean, ...
Facet Publishing, 2008
872008
A spring 2008 snapshot of UK Higher and Further Education developments in Second Life
J Kirriemuir
Virtual World Watch, 2008
81*2008
Cross-searching subject gateways: the query routing and forward knowledge approach
J Kirriemuir, D Brickley, S Welsh, J Knight, M Hamilton
D-Lib Magazine 4 (1), 1998
651998
A July 2007 snapshot of UK Higher and Further Education developments in Second Life.
J Kirriemuir
Virtual World Watch, 2007
47*2007
An update of the July 2007 snapshot of UK Higher and Further Education developments in Second Life
J Kirriemuir
Virtual World Watch, 2007
42*2007
Measuring the impact of Second Life for educational purposes
J Kirriemuir
Virtual World Watch, 2008
41*2008
UK university and college technical support for Second Life developers and users
J Kirriemuir
Educational Research 52 (2), 215-227, 2010
402010
The spring 2009 snapshot of virtual world use in UK Higher and Further Education
J Kirriemuir
Virtual World Watch, 2009
40*2009
Towards distributed library systems: z39.50 in a European context
L Dempsey, R Russell, J Kirriemuir
Program 30 (1), 1-22, 1996
391996
Virtual world activity in UK universities and colleges: an academic year of expectation?
J Kirriemuir
Virtual World Watch, 2009
30*2009
A survey of the use of computer and video games in classrooms
J Kirriemuir
British Educational Communications and Technology Agency (Becta), 2002
302002
Identification of duplicate and near‐duplicate full‐text records in database search‐outputs using hierarchic cluster analysis
J Kirriemuir, P Willett
Program 29 (3), 241-256, 1995
301995
Early summer 2009 Virtual World Watch snapshot of virtual world activity in UK HE and FE
J Kirriemuir
Virtual World Watch, 2009
282009
Virtual world activity in UK universities and colleges: virtual teaching in uncertain times
J Kirriemuir
Virtual World Watch, 2010
24*2010
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