Ian Gwilt
Cited by
Cited by
Tangible data souvenirs as a bridge between a physical museum visit and online digital experience
D Petrelli, MT Marshall, S O’Brien, P McEntaggart, I Gwilt
Personal and Ubiquitous Computing 21 (2), 281-295, 2017
A ROS-integrated API for the KUKA LBR iiwa collaborative robot
S Mokaram, JM Aitken, U Martinez-Hernandez, I Eimontaite, D Cameron, ...
IFAC-PapersOnLine 50 (1), 15859-15864, 2017
Enhancing the understanding of statistical data through the creation of physical objects
I Gwilt, A Yoxall, K Sano
DS 73-1 Proceedings of the 2nd International Conference on Design Creativity …, 2012
Making sense of data through service design–opportunities and reflections
A Prendiville, I Gwilt, V Mitchell
Designing for Service, Key Issues and New Directions, 227-236, 2017
Language-free graphical signage improves human performance and reduces anxiety when working collaboratively with robots
I Eimontaite, I Gwilt, D Cameron, JM Aitken, J Rolph, S Mokaram, J Law
The International Journal of Advanced Manufacturing Technology 100 (1), 55-73, 2019
Using patient experience data to develop a patient experience toolkit to improve hospital care: a mixed-methods study
L Sheard, C Marsh, T Mills, R Peacock, J Langley, R Partridge, I Gwilt, ...
Health Services and Delivery Research, 2019
Low-contact co-design: considering more flexible spatiotemporal models for the co-design workshop
A Davis, W Niki, J Langley, G Ian
Strategic Design Research Journal 14 (1), 2021
Augmented reality and mobile art
I Gwilt
Handbook of multimedia for digital entertainment and arts, 593-599, 2009
Augmented reality graffiti and street art
I Gwilt
Augmented reality art, 227-236, 2018
Assessing graphical robot aids for interactive co-working
I Eimontaite, I Gwilt, D Cameron, JM Aitken, J Rolph, S Mokaram, J Law
Advances in ergonomics of manufacturing: managing the enterprise of the …, 2016
Data-objects: Sharing the attributes and properties of digital and material culture to creatively interpret complex information
I Gwilt
Digital Media and Technologies for Virtual Artistic Spaces, 14-26, 2013
Framing futures for visual communication design research
ID Gwilt, J Williams
Design Principles and Practices: An International Journal, 2011
Cobotics: developing a visual language for human-robotic collaborations
I Gwilt, J Rolph, I Eimontaite, D Cameron, J Aitken, S Mokaram, J Law, ...
Proceedings of the cumulus conference, 2018
Thinking through design and rehabilitation
C Craig, I Gwilt, J Langley, R Partridge
Assistive Technology: From Research to Practice, 798-803, 2013
Augmenting the white cube
I Gwilt
Libri, 2011
Digital Art: a brief history of the graphical user interface in contemporary art practice, 1994-2004
I Gwilt
Ninth International Conference on Information Visualisation (IV'05), 931-936, 2005
Interface as Image: image making and mixed reality
I Gwilt
ACM SIGGRAPH 2004 Art gallery, 120-123, 2004
Flying with data: Openness, forms and understanding.
N Dulake, I Gwilt
The Design Journal 20 (sup1), S3863-S3872, 2017
COVID co-design does not* HAVE* to be digital!: Why'which platform should we use?'should not be your first question
J Langley, N Wallace, A Davis, I Gwilt, S Knowles, R Partridge, G Wheeler, ...
Policy Press 2, 85-95, 2021
Graphic design research: a cause for the concerned
R Harland, J Corazzo, I Gwilt, A Honnor, S Rigley
DRS 2018 4, 2811-2821, 2018
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