Ville Kankainen
Ville Kankainen
Doctoral Researcher, Centre of Excellence in Game Culture Studies, Tampere University
Vahvistettu sähköpostiosoite verkkotunnuksessa - Kotisivu
Game jams in general formal education
R Aurava, M Meriläinen, V Kankainen, J Stenros
International Journal of Child-Computer Interaction 28, 100274, 2021
Games as blends: Understanding hybrid games
V Kankainen, J Arjoranta, T Nummenmaa
Journal of Virtual Reality and Broadcasting 14 (4), 2017
Hybrid Board Game Design Guidelines.
V Kankainen, J Paavilainen
Digra conference, 2019
Hybrid Playful Experiences: Playing Between Material and Digital-Hybridex Project, Final Report
H Tyni, A Kultima, T Nummenmaa, K Alha, V Kankainen, F Mäyrä
University of Tampere, 2016
Motivations of game jam organizers: case of finnish game jam community
V Kankainen, A Kultima, M Meriläinen
Proceedings of the 14th International Conference on the Foundations of …, 2019
Hybrid social play final report
J Paavilainen, K Heljakka, J Arjoranta, V Kankainen, L Lahdenperä, ...
Trim research reports, 2018
Understanding smart device tabletop games
V Kankainen, H Tyni
Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014
The interplay of two worlds in Blood Bowl: Implications for hybrid board game design
V Kankainen
Proceedings of the 13th International Conference on Advances in Computer …, 2016
Offsetting Game—Framing Environmental Issues in the Design of a Serious Game
NV Nygren, V Kankainen, L Brunet
Simulation & Gaming 53 (6), 615-644, 2022
Playful furniture: breaching a serious setting with interactive seats
A Kultima, T Nummenmaa, H Tyni, K Alha, J Stenros, V Kankainen, ...
Games and Culture 13 (3), 301-321, 2018
Blending in hybrid games: Understanding hybrid games through experience
J Arjoranta, V Kankainen, T Nummenmaa
Proceedings of the 13th International Conference on Advances in Computer …, 2016
Social features in hybrid board game marketing material
T Nummenmaa, V Kankainen
Proceedings of the 14th International Conference on the Foundations of …, 2019
The Diversity of Attitudes towards Play at the Workplace–A Case of an Academic Community
T Nummenmaa, V Kankainen, S Savolainen, A Kultima, J Karvinen, ...
Proceedings of DiGRA/FDG 2016 Conference, 2016
OASIS deck of cards: house of colleagues: a playful experiment on community building
T Nummenmaa, A Kultima, V Kankainen, S Savolainen, A Syvänen, ...
Proceedings of the 19th International Academic MindTrek Conference, 2-9, 2015
Expert-Driven (Online) Game Jams for (Game) Design Education
A Kultima, V Kankainen, S Park, R Aurava, L Piispanen, T Kauppinen
Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021
Why won’t they jam?: The reasons for general upper secondary school students for not attending a game jam
R Aurava, J Murray, V Kankainen
iGBL, Irish Conference on Game-Based Learning, 2020
N Nygren, L Brunet, V Kankainen, J Prusi, N Nilsson
Participative Game Design in the Zet Project–Engaging the Youth to Enhance Wellbeing
H Tuohimaa, V Kankainen, T Meristö, J Laitinen
Building Sustainable Health Ecosystems: 6th International Conference on Well …, 2016
Kahden maailman vuorovaikutuksessa: tapaustutkimus Blood Bowl-lautapelin ja sen digitaalisten versioiden tarjoamista pelikokemuksista
V Kankainen
Jamming the assessment: The viability of a'Twine'game jam as a learning evaluation tool in higher education
HR Roinea, M Merilainen, V Kankainen
Journal of Play in Adulthood 3 (2), 96-112, 2021
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Artikkelit 1–20