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Mark J. Nelson
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Procedural Content Generation in Games
N Shaker, J Togelius, MJ Nelson
Springer, 2016
8252016
Soviet and American Precursors to the Gamification of Work
MJ Nelson
Proceedings of the 16th International Academic MindTrek Conference, 2012
2322012
Towards automated game design
MJ Nelson, M Mateas
AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 626-637, 2007
1542007
Search-based drama management in the interactive fiction Anchorhead
MJ Nelson, M Mateas
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2005
1182005
Linear Levels Through n-grams
S Dahlskog, J Togelius, MJ Nelson
Proceedings of MindTrek 2014, 2014
1002014
Ludocore: A logical game engine for modeling videogames
AM Smith, MJ Nelson, M Mateas
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on, 91-98, 2010
962010
Reinforcement learning for declarative optimization-based drama management
MJ Nelson, DL Roberts, CL Isbell Jr, M Mateas
Proceedings of the fifth international joint conference on Autonomous agents …, 2006
832006
Declarative optimization-based drama management in interactive fiction
MJ Nelson, M Mateas, DL Roberts, CL Isbell
IEEE Computer Graphics and Applications 26 (3), 32-41, 2006
832006
General Video Game Evaluation Using Relative Algorithm Performance Profiles
TS Nielsen, GAB Barros, J Togelius, MJ Nelson
Proceedings of the 18th Conference on Applications of Evolutionary Computation, 2015
702015
Targeting specific distributions of trajectories in MDPs
DL Roberts, MJ Nelson, CL Isbell, M Mateas, ML Littman
PROCEEDINGS OF THE NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE 21 (2), 1213, 2006
642006
Game Metrics Without Players: Strategies for Understanding Game Artifacts
MJ Nelson
Proceedings of the First Workshop on Artificial Intelligence in the Game …, 2011
632011
Notes on using Google Colaboratory in AI education
MJ Nelson, AK Hoover
Proceedings of the 2020 ACM conference on innovation and Technology in …, 2020
622020
Orchestrating game generation
A Liapis, GN Yannakakis, MJ Nelson, M Preuss, R Bidarra
IEEE Transactions on Games 11 (1), 48-68, 2019
622019
Towards generating arcade game rules with VGDL
TS Nielsen, GAB Barros, J Togelius, MJ Nelson
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
602015
Design Metaphors for Procedural Content Generation in Games
R Khaled, MJ Nelson, P Barr
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing …, 2013
592013
Computational support for play testing game sketches
AM Smith, MJ Nelson, M Mateas
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2009
542009
A requirements analysis for videogame design support tools
MJ Nelson, M Mateas
Proceedings of the 4th International Conference on Foundations of Digital …, 2009
522009
An interactive game-design assistant
MJ Nelson, M Mateas
Proceedings of the 13th international conference on Intelligent user …, 2008
472008
ASP with applications to mazes and levels
MJ Nelson, AM Smith
Procedural Content Generation in Games: A Textbook and an Overview of …, 2016
37*2016
Moody Music Generator: Characterising Control Parameters Using Crowdsourcing
M Scirea, MJ Nelson, J Togelius
Proceedings of the 4th Conference on Evolutionary and Biologically Inspired …, 2015
372015
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