Follow
Matthew McNaughton
Matthew McNaughton
Unknown affiliation
Verified email at mcnaughton.ca
Title
Cited by
Cited by
Year
Autonomous driving in urban environments: Boss and the urban challenge
C Urmson, J Anhalt, D Bagnell, C Baker, R Bittner, MN Clark, J Dolan, ...
Journal of field Robotics 25 (8), 425-466, 2008
23892008
Motion planning for autonomous driving with a conformal spatiotemporal lattice
M McNaughton, C Urmson, JM Dolan, JW Lee
2011 IEEE International Conference on Robotics and Automation, 4889-4895, 2011
5182011
Determining pickup and destination locations for autonomous vehicles
P Colijn, JS Herbach, MP McNaughton
US Patent 9,733,096, 2017
3782017
Arranging passenger pickups for autonomous vehicles
N Fairfield, JS Herbach, CK Ludwick, MP McNaughton, RR Hubert, ...
US Patent 9,836,057, 2017
1292017
Automatic collection of quality control statistics for maps used in autonomous driving
DJ Burnette, AH Chatham, MP McNaughton
US Patent 8,527,199, 2013
1142013
ScriptEase: Generative design patterns for computer role-playing games
M McNaughton, M Cutumisu, D Szafron, J Schaeffer, J Redford, D Parker
Proceedings. 19th International Conference on Automated Software Engineering …, 2004
882004
Parallel Algorithms for Real-time Motion Planning
M McNaughton
Carnegie Mellon University, The Robotics Institute, 2011
682011
Generating ambient behaviors in computer role-playing games
M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, C Onuczko, ...
IEEE Intelligent Systems 21 (5), 19-27, 2006
612006
ScriptEase: A generative/adaptive programming paradigm for game scripting
M Cutumisu, C Onuczko, M McNaughton, T Roy, J Schaeffer, ...
Science of Computer Programming 67 (1), 32-58, 2007
502007
Determining pickup and destination locations for autonomous vehicles
P Colijn, JS Herbach, MP McNaughton
US Patent 10,156,449, 2018
452018
Interactive story writing in the classroom: Using computer games
M Carbonaro, M Cutumisu, M McNaughton, C Onuczko, T Roy, ...
Proceedings of DiGRA 2005 Conference: Changing Views–Worlds in Play, 323-338, 2005
442005
Memory-Efficient A* Heuristics for Multiple Sequence Alignment.
M McNaughton, P Lu, J Schaeffer, D Szafron
AAAI/IAAI, 737-743, 2002
352002
William “Red” Whittaker
C Urmson, J Anhalt, D Bagnell, C Baker, R Bittner, MN Clark, J Dolan, ...
Ziv Wolkowicki, Jason Ziglar, Hong Bae, Thomas Brown, Daniel Demitrish …, 2008
332008
Writing interactive stories in the classroom
D Szafron, M Carbonaro, M Cutumisu, S Gillis, M McNaughton, ...
Interactive Multimedia Electronic Journal of Computer-Enhanced Learning …, 2005
312005
A pattern catalog for computer role playing games
C Onuczko, M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, ...
GameOn North America, 33-38, 2005
282005
Evaluating pattern catalogs: the computer games experience
M Cutumisu, C Onuczko, D Szafron, J Schaeffer, M McNaughton, T Roy, ...
Proceedings of the 28th international conference on Software engineering …, 2006
262006
Patttern-Based AI Scripting Using ScriptEase
M McNaughton, J Redford, J Schaeffer, D Szafron
Advances in Artificial Intelligence: 16th Conference of the Canadian Society …, 2003
242003
Software infrastructure for an autonomous ground vehicle
M McNaughton, CR Baker, T Galatali, B Salesky, C Urmson, J Ziglar
Journal of Aerospace Computing, Information, and Communication 5 (12), 491-505, 2008
232008
Code generation for ai scripting in computer role-playing games
M McNaughton, J Schaeffer, D Szafron, D Parker, J Redford
Challenges in Game AI Workshop at AAAI 4, 129-133, 2004
212004
Color vision for robocup with fast lookup tables
M McNaughton, H Zhang
IEEE International Conference on Robotics, Intelligent Systems and Signal …, 2003
212003
The system can't perform the operation now. Try again later.
Articles 1–20