Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing J Goodman, A Vlachos, J Naradowsky Proceedings of the 54th annual meeting of the association for computational …, 2016 | 56 | 2016 |
AI and Wargaming J Goodman, S Risi, S Lucas arXiv preprint arXiv:2009.08922, 2020 | 23 | 2020 |
UCL+ Sheffield at SemEval-2016 Task 8: Imitation learning for AMR parsing with an alpha-bound J Goodman, A Vlachos, J Naradowsky Proceedings of the 10th International Workshop on Semantic Evaluation …, 2016 | 22 | 2016 |
Metagame autobalancing for competitive multiplayer games D Hernandez, CTT Gbadamosi, J Goodman, JA Walker 2020 IEEE Conference on Games (CoG), 275-282, 2020 | 11 | 2020 |
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game J Goodman, S Lucas 2020 IEEE congress on evolutionary computation (CEC), 1-8, 2020 | 7 | 2020 |
Re-determinizing MCTS in Hanabi J Goodman 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 7 | 2019 |
Visualizing Multiplayer Game Spaces J Goodman, D Perez-Liebana, S Lucas IEEE Transactions on Games 14 (4), 663-675, 2021 | 3 | 2021 |
TAG: Terraforming mars RD Gaina, J Goodman, D Perez-Liebana Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021 | 3 | 2021 |
Following the leader in multiplayer tabletop games J Goodman, D Perez-Liébana, S Lucas Proceedings of the 18th International Conference on the Foundations of …, 2023 | 2 | 2023 |
Fingerprinting tabletop games J Goodman, D Perez-Liebana, S Lucas 2021 IEEE Conference on Games (CoG), 1-4, 2021 | 1 | 2021 |
Weighting NTBEA for game AI optimisation J Goodman, S Lucas arXiv preprint arXiv:2003.10378, 2020 | 1 | 2020 |
A case study in AI-assisted board game design J Goodman, A Wallat, D Perez-Liebana, S Lucas 2023 IEEE Conference on Games (CoG), 1-4, 2023 | | 2023 |
MultiTree MCTS in Tabletop Games J Goodman, D Perez-Liebana, S Lucas 2022 IEEE Conference on Games (CoG), 292-299, 2022 | | 2022 |