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Karl Royle
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Cited by
Year
Examining digital literacy competences and learning habits of open and distance learners
N Ozdamar-Keskin, FZ Ozata, K Banar, K Royle
Contemporary Educational Technology 6 (1), 74-90, 2015
1682015
Game-based learning: A different perspective
K Royle
Innovate: Journal of Online Education 4 (4), 2008
942008
Teacher Development with Mobiles: Comparative Critical Factors
S Royle, K. Traxler, J. and Stager
Prospects 44 (1), 29-42, 2014
832014
Longitudinal study of early years professional status: An exploration of progress, leadership and impact
M Hadfield, M Jopling, M Needham, T Waller, L Coleyshaw, M Emira, ...
Department for Education, 2012
562012
A modern mixture, agency, capability, technology and ‘scrum’: Agile work practices for learning and teaching in schools
K Royle, J Nikolic
Centre for Promoting Ideas, 2016
272016
Examining digital literacy competences and learning habits of open and distance learners. Contemporary Educational Technology, 6 (1), 74–90
N Ozdamar-Keskin, FZ Ozata, K Banar, K Royle
182020
Evaluation of the Training and Development Agency for Schools’ funding for ICT in ITT Projects
M Hadfield, M Jopling, K Royle, L Southern
London: TDA, 2009
182009
From ‘posh pen and pad’to participatory pedagogies: One story of a Netbook implementation project with 108 Pupils in two primary schools
K Royle, M Hadfield
International Journal of Mobile and Blended Learning (IJMBL) 4 (1), 1-17, 2012
162012
What’s good what’s bad? Conceptualising teaching and learning methods as technologies using actor network theory in the context of Palestinian higher education
K Royle
Postdigital Science and Education 3 (1), 120-143, 2021
152021
First national survey of practitioners with early years professional status
M Hadfield, M Jopling, K Royle, T Waller
Leeds: Children's Workforce Development Council (CWDC), 2011
132011
Computer games and realising their learning potential: Crossing borders, blurring boundaries and taking action
K Royle
Gamebasedlearning. org. uk 8, 2009
102009
Agile work practices for learning and teaching: What we can learn from agile work practices about learning and teaching in schools
K Royle, J Nikolic
Journal of Information Systems Education 31 (4), 1-32, 2016
82016
First National Survey of Practitioners with EYPS
M Hadfield, M Jopling, K Royle, T Waller
Leeds: Children's Workforce Development Council, 2011
82011
Making the case for computer games as a learning environment
K Royle, R Clarke
University of Wolverhamption and DESQ.[Online] Available: www. desq. co. uk …, 2003
82003
Resilience programmes and their place in education, a critical review with reference to interventions in Wolverhampton
K Royle
American Research Institute for Policy Development, 2017
72017
Agile digital age pedagogy for teachers: ADAPT
K Royle, J Nikolic
Naace, 2013
72013
Computer Games and Learning–where next? The Breadth and Scope of the use of Computer Games in Education
K Royle, S Colfer
The Breadth and Scope of the use of Computer Games in Education, 2010
72010
Computer games and realising their learning potential
K Royle
62011
Using pictochat on the nintendo ds to develop children’s exploratory talk through productive learning conversations during collaborative group work
K Royle, C Jenkins, J Nickless
Journal of the Research Center for Educational Technology 6 (1), 76-93, 2010
62010
Cycling in the time of the biodigital: Small acts towards a conscious uncoupling from non-regenerative digitised economies
K Royle
Bioinformational philosophy and postdigital knowledge ecologies, 161-181, 2022
52022
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