Adam S. Kahn
Adam S. Kahn
Department of Communication Studies, California State University, Long Beach
Verified email at csulb.edu
TitleCited byYear
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
682015
Why we distort in self‐report: Predictors of self‐report errors in video game play
AS Kahn, R Ratan, D Williams
Journal of Computer‐Mediated Communication, 2014
402014
We’re all in this (game) together: transactive memory systems, social presence, and team structure in multiplayer online battle Arenas
AS Kahn, D Williams
Communication Research 43 (4), 487-517, 2016
142016
The social life of information displays: How screens shape psychological responses in social contexts
E Robles, C Nass, A Kahn
Human-Computer Interaction 24 (1-2), 48-78, 2009
122009
Games, online and off
D Williams, AS Kahn
The Oxford Handbook of Internet studies, 195-215, 2013
82013
We're all in this (game) together: Transactive memory systems, social presence, and social information processing in video game teams
AS Kahn
University of Southern California, 2013
22013
Text and you might miss it? Snap and you might remember? Exploring “Google effects on memory” and cognitive self-esteem in the context of Snapchat and text messaging
AS Kahn, TM Martinez
Computers in Human Behavior, 106166, 2019
2019
The open laptop exam: Reflections and speculation
H Jenkins, AS Kahn
Postsecondary play: The role of games and social media in higher education …, 2014
2014
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Articles 1–8