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Ahmed Hazyl Hilmy
Ahmed Hazyl Hilmy
Research Assistant
Verified email at nie.edu.sg
Title
Cited by
Cited by
Year
Guide to developing digital games for early grade literacy for developing countries
KYT Lim, J Comings, R Lee, MD Yuen, AH Hilmy, D Chua, BH Song
42018
Work-in-Progress—The SORBET project: designing an immersive environment which models the diffusion of virus infection to help students of mathematics learn probabilities
KYT Lim, MD Yuen, SL Leong, AH Hilmy, L Lim, J Ng
2020 6th International Conference of the Immersive Learning Research Network …, 2020
22020
Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games
KYT Lim, YY Wong, AH Hilmy
2021 7th International Conference of the Immersive Learning Research Network …, 2021
12021
Use of Immersive Environments for Learning in Singapore Schools, 2009–2019: Lessons from a Decade of Scaling and Translation of the Disciplinary Intuitions/Six Learnings Programme
KYT Lim, MD Yuen, AH Hilmy, SY Chua, J Lee, J Ng
Scaling up ICT-based Innovations in Schools: The Singapore Experience, 245-267, 2021
12021
Exploring the affordances of open-source sensors in promoting authenticity in mathematics learning
JL Shanwei, KYT Lim, Y Ming De, A Hilmy
Asia-Pacific STEM Teaching Practices: From Theoretical Frameworks to …, 2019
12019
The Life2Well Project: Investigating the Relationship between Physiological Stress and Environmental Factors through Data Science, the Internet of Things and Do …
NDM Anh, NTM Tuan, KYT Lim, AH Hilmy
Creativity and Innovation for a Better World, 2022
2022
Nurturing positive social values with the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project
KYT Lim, AH Hilmy, MD Yuen, LJT Lim, JJL Ng
Computers and Education Open 2, 100042, 2021
2021
Reflection on maker-centred learning in an undergraduate elective course
KYT Lim, HJ Koh, AH Hilmy, MD Yuen, JJL Ng
Asian Journal of the Scholarship of Teaching and Learning, 2021
2021
An introduction to the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project as a response to COVID-19
KYT Lim, SL Leong, AH Hilmy
2020
Exploring the Affordances of Open-Source Sensors in Promoting Authenticity in Mathematics Learning
AH Shanwei, J. L., Lim, K. Y. T., Yuen, M.-D. & Hilmy
Technology-enhanced 21st Century Learning, 2019
2019
Surfacing learner intuitions about electrical circuit design using an open-source virtual environment ‘chart-a-path’
KYT Lim, D Chua, MD Yuen, AH Hilmy
The International Journal of Electrical Engineering & Education …, 2019
2019
Exploring local microclimates with open-source environmental sensors
KYT Lim, AH Hilmy, MD Yuen, J Lee
OER Knowledge Bites, 2019
2019
The effect of game design on game-play time and learning outcomes
SBY Gwee, EM Tan, AH Hilmy
2013
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