André R. Denham
André R. Denham
Associate Professor of Instructional Technology, University of Alabama
Verified email at - Homepage
Cited by
Cited by
Integrating game-based learning initiative: Increasing the usage of game-based learning within K-12 classrooms through professional learning groups
AR Denham, R Mayben, T Boman
TechTrends 60 (1), 70-76, 2016
Global channels of evidence for learning and assessment in complex game environments
BC Nelson, B Erlandson, AR Denham
British Journal of Educational Technology 42 (1), 88-100, 2011
Learning technologies and globalization: Pedagogical frameworks and applications
N Dabbagh, AD Benson, AR Denham, R Joseph, M Al-Freih, G Zgheib, ...
Springer, 2015
Using the PCaRD Digital Game-Based Learning Model of Instruction in the Middle School Mathematics Classroom: A Case Study
AR Denham
British Journal of Educational Technology 50 (1), 2019
Using a digital game as an advance organizer
AR Denham
Educational Technology Research and Development 66 (1), 1-24, 2018
Supporting conceptual understanding of the associative and distributive properties through digital gameplay
AR Denham
Journal of Computer Assisted Learning 31 (6), 706-721, 2015
Cultivating critical game makers in digital game-based learning: learning from the arts
AR Denham, KW Guyotte
Learning, Media and Technology 43 (1), 31-41, 2018
Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting
AR Denham
Technology, Knowledge and Learning 21 (2), 175-194, 2016
Strategy instruction and maintenance of basic multiplication facts through digital game play
AR Denham
International Journal of Game-Based Learning 3 (2), 36-54, 2013
MLearning: An embodied perspective
AR Denham, JM Quick, RK Atkinson
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 2 …, 2012
Changing Minds: Exploring Brain-Computer Interface Experiences with High School Students
B Hernandez-Cuevas, W Egbert, AR Denham, A Mehul, CS Crawford
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
Simulating Oppression: Digital Gaming, Race and the Education of African American Children
M Acosta, Melanie, AR Denham
Urban Review 50 (3), 345-362, 2018
Mobile applications as tools to support embodied learning: Current practice and future directions
AR Denham, J Gonzalez-Sanchez, ME Chavez-Echeagaray, RK Atkinson
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 2 …, 2012
The Three Hebrew Boys Revisited: Exploring Border Crossing “Brotha”-Ship in the Journeys of Three Tenured Black Male Seventh-Day Adventist Professors
AR Douglas, T. R. M., Freeman, S., & Denham
Religions 10 (3), 142, 2019
A design view of assessment in complex game environments
BC Nelson, B Erlandson, AR Denham
third meeting of the Assessment of 21st Century Skills Working Group …, 2009
Analyzing the Effects of a Culturally Relevant Augmented Reality Math Board Game on Lakota Students’ Arithmetic Performances: A Case Study
J Yu, AR Denham
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2019
Position: A Novice Oriented Dual-Modality Programming Tool for Brain-Computer Interfaces Application Development
A Mehul, N Cioli, CS Crawford, AR Denham
2019 IEEE Blocks and Beyond Workshop (B&B), 27-30, 2019
Designing an augmented reality digital game for adaptive number knowledge development
J Yu, AR Denham
Game-based Learning Across the Disciplines, 245-271, 2021
Supporting all students: Productive mathematical discourse in online environments
KE Harbour, AR Denham
Intervention in School and Clinic 57 (2), 87-94, 2021
Towards Web-based Environments for Prototyping Social Robot Applications
B Johnson, BY Hernández-Cuevas, U Singh, CS Crawford, V Vikas, ...
Companion of the 2021 ACM/IEEE International Conference on Human-Robot …, 2021
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