Authenticity: Depicting the past in historical videogames J Sweeting Transtechnology Research Reader 2018, 62-83, 2019 | 7 | 2019 |
Handmade Pixels: Independent Video Games and the Quest for Authenticity by Jesper Juul J Sweeting Leonardo 54 (2), 257-259, 2021 | 1 | 2021 |
Hauntological Videogame Form: Nostalgia and a" High Technology" Medium J Sweeting University of Plymouth, 2023 | | 2023 |
Star Wars After Lucas: A Critical Guide to the Future of the Galaxy by Dan Golding J Sweeting Leonardo 53 (2), 233-235, 2020 | | 2020 |
How to Play Video Games ed. by Matthew Thomas Payne and Nina B. Huntemann J Sweeting Leonardo 53 (3), 347-348, 2020 | | 2020 |
Can you Make Money from Nostalgia in a Galaxy Far Far Away? The difficulty of effectively utilising nostalgia to bring Star Wars to both a new and existing audience J Sweeting Transtechnology Research Reader 21, 63-81, 2019 | | 2019 |
Super Power, Spoony Bards, and Silverware by Dominic Arsenault J Sweeting Leonardo 52 (2), 199-201, 2019 | | 2019 |
Playback: A Genealogy of 1980s British Videogames by Alex Wade J Sweeting Leonardo 51 (2), 201-202, 2018 | | 2018 |
Atari to Zelda: Japan’s Videogames in Global Contexts J Sweeting Leonardo 50 (2), 213-215, 2017 | | 2017 |
Constructivism and the Transition From Representation to Nostalgia in Videogames J Sweeting Executive editors: Prof. Sue Denham, Prof. Dr. Michael Punt Managing editor …, 2016 | | 2016 |
Off the Lip Conference-Transdisciplinary Approaches to Cognitive Innovation. Conference Proceedings S Denham, M Punt, E Doove, M Blassnigg, R Briazu, K Francis, A Haines, ... Plymouth University, CogNovo and Transtechnology Research, 2016 | | 2016 |
Illusions of Choice in Digital Narratives J Sweeting Transtechnology Research Reader 17, 68-87, 2015 | | 2015 |