This is not a Door: an Ecological approach to Computer Games J Linderoth, U Bennerstedt Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 63 | 2007 |
How gamers manage aggression: Situating skills in collaborative computer games U Bennerstedt, J Ivarsson, J Linderoth International Journal of Computer-Supported Collaborative Learning 7, 43-61, 2012 | 61 | 2012 |
Knowing the way. Managing epistemic topologies in virtual game worlds U Bennerstedt, J Ivarsson Computer Supported Cooperative Work (CSCW) 19, 201-230, 2010 | 61 | 2010 |
Living in World of Warcraft J Linderoth, U Bennerstedt The thoughts and experiences of ten young people, Gothenburg, online im WWW …, 2007 | 49 | 2007 |
Knowledge at play. Studies of games as members’ matters U Bennerstedt | 34 | 2013 |
Att leva i World of Warcraft: tio ungdomars tankar och erfarenheter J Linderoth, U Bennerstedt Statens medieråd, 2012 | 27 | 2012 |
Att leva i World of Warcraft J Linderoth, U Bennerstedt Tio ungdomars tankar, 2007 | 18 | 2007 |
The spellbound ones: illuminating everyday collaborative gaming practices in a MMORPG. U Bennerstedt, J Linderoth CSCL (1), 404-413, 2009 | 16 | 2009 |
Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay U Bennerstedt Proceedings of the [player] conference, 28-52, 2008 | 12 | 2008 |
Welcome to the digital puppet show: Positioning work and make-believe methods in role play Mmorpg servers U Bennerstedt Proceedings of the [player] conference, 53-86, 2008 | 8 | 2008 |
Att lära sig ABC i datorspelande: Utveckling genom anpassning U Bennerstedt Datorspelandets Dynamik–Lekar och roller i en digital kultur, 49-68, 2007 | 8 | 2007 |
Avatars & interaction in gaming: Dysfunctional Interaction or a Practice of Players U Bennerstedt Game in’Action Conference, 2007 | 6 | 2007 |
Learning patterns for the design and deployment of mathematical games: Literature review M Childs, Y Mor, N Winters, M Cerulli, S Björk, E Alexopoulou, ... | 4 | 2006 |
Literature review on the use of games in mathematical learning. Part 2: Deployment strand E Alexopoulou, U Bennerstedt, M Childs, V Jonker, C Kynigos, D Pratt, ... Report of the learning patterns for the design and deployment of …, 2006 | 2 | 2006 |
Lärarrlighetens betydelse vid digital omställning: en studie av hur arbetslag hanterar didaktiska utmaningar U Bennerstedt, E Svärdemo Åberg Natur och kultur, 2022 | 1 | 2022 |
Kollegialt skärmarbete som lärpotential i digitala yrkesverksamheter U Bennerstedt, AC Bivall Studentlitteratur AB, 2018 | | 2018 |
Co-evaluated quality in new occupational groups-professional vision in digitalized work AC Bivall, U Bennerstedt 3rd International ProPEL Conference, Linköping, Sweden, 14-16 June, 2017, 5-6, 2017 | | 2017 |
Collaborative assessment and game development: professionals’ orientation towards problems, potentials and organizational demands U Bennerstedt 4th International Conference Applied Linguistics and Professional Practice …, 2014 | | 2014 |
Searching for the best game: professionals’ jury work at a national game-award event U Bennerstedt The Second International ProPEL: Professional Practice, Education and …, 2014 | | 2014 |
Showcasing playable demos via design conventions: game students’ presentations of multimodal phenomena in a jurybased assessment environment U Bennerstedt the 4th International Designs for Learning Conference: expanding the field …, 2014 | | 2014 |