Ulrika Bennerstedt
Ulrika Bennerstedt
Unknown affiliation
Verified email at edu.su.se
Title
Cited by
Cited by
Year
How gamers manage aggression: Situating skills in collaborative computer games
U Bennerstedt, J Ivarsson, J Linderoth
International Journal of Computer-Supported Collaborative Learning 7 (1), 43-61, 2012
522012
This is not a Door: an Ecological approach to Computer Games.
J Linderoth, U Bennerstedt
DiGRA Conference, 2007
512007
Living in World of Warcraft
J Linderoth, U Bennerstedt
The thoughts and experiences of ten young people, Gothenburg, online im WWW …, 2007
442007
Living in World of Warcraft
J Linderoth, U Bennerstedt
The thoughts and experiences of ten young people, Gothenburg, online im WWW …, 2007
442007
Knowing the way. Managing epistemic topologies in virtual game worlds
U Bennerstedt, J Ivarsson
Computer Supported Cooperative Work (CSCW) 19 (2), 201-230, 2010
342010
Att leva i World of Warcraft: tio ungdomars tankar och erfarenheter
J Linderoth, U Bennerstedt
Statens medieråd, 2012
262012
Knowledge at play. Studies of games as members’ matters
U Bennerstedt
232013
The spellbound ones: illuminating everyday collaborative gaming practices in a MMORPG.
U Bennerstedt, J Linderoth
CSCL (1), 404-413, 2009
162009
Att leva i World of Warcraft
J Linderoth, U Bennerstedt
Stockholm: Medierådet, Regeringskansliet, 2007
152007
Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay
U Bennerstedt
Proceedings of the [player] conference, 28-52, 2008
92008
Att lära sig ABC i datorspelande: Utveckling genom anpassning
U Bennerstedt
Datorspelandets Dynamik–Lekar och roller i en digital kultur, 49-68, 2007
82007
Welcome to the digital puppet show: Positioning work and make-believe methods in role play Mmorpg servers
U Bennerstedt
Proceedings of the [player] conference, 53-86, 2008
62008
Avatars & interaction in gaming: Dysfunctional Interaction or a Practice of Players
U Bennerstedt
Game in’Action Conference, 2007
52007
Literature review on the use of games in mathematical learning. Part 2: Deployment strand
E Alexopoulou, U Bennerstedt, M Childs, V Jonker, C Kynigos, D Pratt, ...
Report of the learning patterns for the design and deployment of …, 2006
32006
Learning patterns for the design and deployment of mathematical games: Literature review
M Childs, Y Mor, N Winters, M Cerulli, S Björk, E Alexopoulou, ...
32006
Kollegialt skärmarbete som lärpotential i digitala yrkesverksamheter
U Bennerstedt, AC Bivall
Studentlitteratur AB, 2018
2018
Co-evaluated quality in new occupational groups-professional vision in digitalized work
AC Bivall, U Bennerstedt
3rd International ProPEL Conference, Linköping, Sweden, 14-16 June, 2017, 5-6, 2017
2017
Collaborative assessment and game development: professionals’ orientation towards problems, potentials and organizational demands
U Bennerstedt
4th International Conference Applied Linguistics and Professional Practice …, 2014
2014
Searching for the best game: professionals’ jury work at a national game-award event
U Bennerstedt
The Second International ProPEL: Professional Practice, Education and …, 2014
2014
Showcasing playable demos via design conventions: game students’ presentations of multimodal phenomena in a jurybased assessment environment
U Bennerstedt
the 4th International Designs for Learning Conference: expanding the field …, 2014
2014
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