Adrienne Decker
Cited by
Cited by
Life's a game and the game of life: how making a game out of it can change student behavior
A Decker, EL Lawley
Proceeding of the 44th ACM technical symposium on Computer science education …, 2013
Understanding and improving the culture of hackathons: Think global hack local
A Decker, K Eiselt, K Voll
2015 IEEE Frontiers in Education Conference (FIE), 1-8, 2015
Review of measurements used in computing education research and suggestions for increasing standardization
L Margulieux, TA Ketenci, A Decker
Computer Science Education 29 (1), 49-78, 2019
Through the looking glass: reflections on using undergraduate teaching assistants in CS1
A Decker, P Ventura, C Egert
ACM SIGCSE Bulletin 38 (1), 46-50, 2006
Towards a common framework for evaluating computing outreach activities
A Decker, MM McGill, A Settle
Proceedings of the 47th ACM Technical Symposium on Computing Science …, 2016
Undergraduate students’ perceptions of the impact of pre-college computing activities on choices of major
MM McGill, A Decker, A Settle
ACM Transactions on Computing Education (TOCE) 16 (4), 1-33, 2016
Does outreach impact choices of major for underrepresented undergraduate students?
MM McGill, A Decker, A Settle
Proceedings of the eleventh annual international conference on international …, 2015
A Topical Review of Evaluation Instruments for Computing Education
A Decker, MM McGill
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
A tale of two paradigms
A Decker
Journal of Computing Sciences in Colleges 19 (2), 238-246, 2003
How students measure up: An assessment instrument for introductory computer science
A Decker
State University of New York at Buffalo, 2007
Pre-college computing outreach research: Towards improving the practice
A Decker, MM McGill
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science …, 2017
Learning loops: A replication study illuminates impact of HS courses
BB Morrison, A Decker, LE Margulieux
Proceedings of the 2016 ACM conference on international computing education …, 2016
Reducing withdrawal and failure rates in introductory programming with subgoal labeled worked examples
LE Margulieux, BB Morrison, A Decker
International Journal of STEM Education 7 (1), 1-16, 2020
Improving research and experience reports of pre-college computing activities: A gap analysis
MM McGill, A Decker, Z Abbott
Proceedings of the 49th ACM Technical Symposium on Computer Science …, 2018
Killer" killer examples" for design patterns
C Alphonce, M Caspersen, A Decker
ACM SIGCSE Bulletin 39 (1), 228-232, 2007
Design and pilot testing of subgoal labeled worked examples for five core concepts in CS1
LE Margulieux, BB Morrison, A Decker
Proceedings of the 2019 ACM Conference on Innovation and Technology in …, 2019
Ancestor worship in CS1: on the primacy of arrays
P Ventura, C Egert, A Decker
Companion to the 19th annual ACM SIGPLAN conference on Object-oriented …, 2004
Use of role-play and gamification in a software project course
BR Maxim, S Brunvand, A Decker
2017 IEEE frontiers in education conference (FIE), 1-5, 2017
Defining requirements for a repository to meet the needs of k-12 computer science educators, researchers, and evaluators
MM McGill, A Decker
2018 IEEE Frontiers in Education Conference (FIE), 1-9, 2018
A gap analysis of noncognitive constructs in evaluation instruments designed for computing education
MM McGill, A Decker, T McKlin, K Haynie
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
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