Mark Claypool
Mark Claypool
Professor of Computer Science, Worcester Polytechnic Institute
Verified email at cs.wpi.edu - Homepage
Title
Cited by
Cited by
Year
Combing content-based and collaborative filters in an online newspaper
M Claypool, A Gokhale, T Miranda, P Murnikov, D Netes, M Sartin
Proc. of Workshop on Recommender Systems-Implementation and Evaluation, 1999
12391999
Implicit interest indicators
M Claypool, P Le, M Wased, D Brown
Proceedings of the 6th international conference on Intelligent user …, 2001
9352001
Latency and player actions in online games
M Claypool, K Claypool
Communications of the ACM 49 (11), 40-45, 2006
5902006
The effects of loss and latency on user performance in unreal tournament 2003®
T Beigbeder, R Coughlan, C Lusher, J Plunkett, E Agu, M Claypool
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for …, 2004
3982004
The Effects of Jitter on the Perceptual Quality of Video
M Claypool, J Tanner
Proceedings of the ACM Multimedia Conference 2, 1999
2751999
Inferring user interest
M Claypool, D Brown, P Le, M Waseda
IEEE Internet Computing 5 (6), 32-39, 2001
2612001
The effect of latency on user performance in Warcraft III
N Sheldon, E Girard, S Borg, M Claypool, E Agu
Proceedings of the 2nd workshop on Network and system support for games, 3-14, 2003
2282003
WBest: A bandwidth estimation tool for IEEE 802.11 wireless networks
M Li, M Claypool, R Kinicki
2008 33rd IEEE Conference on Local Computer Networks (LCN), 374-381, 2008
2132008
Teaching software engineering through game design
K Claypool, M Claypool
ACM SIGCSE Bulletin 37 (3), 123-127, 2005
1992005
NS by Example
J Chung, M Claypool
Disponível na Internet via URL: http://nile. wpi. edu/NS. Arquivo capturado …, 2002
1942002
Networking and Online Games
G Armitage, M Claypool, P Branch
JohnWiley & Sons, 2006
1572006
The effects of frame rate and resolution on users playing first person shooter games
M Claypool, K Claypool, F Damaa
Multimedia Computing and Networking 2006 6071, 607101, 2006
1542006
Latency can kill: precision and deadline in online games
M Claypool, K Claypool
Proceedings of the first annual ACM SIGMM conference on Multimedia systems …, 2010
1462010
An empirical study of realvideo performance across the internet
Y Wang, M Claypool, Z Zuo
Proceedings of the 1st ACM SIGCOMM Workshop on Internet Measurement, 295-309, 2001
1442001
The effect of latency on user performance in real-time strategy games
M Claypool
Computer Networks 49 (1), 52-70, 2005
1382005
On frame rate and player performance in first person shooter games
KT Claypool, M Claypool
Multimedia systems 13 (1), 3-17, 2007
1182007
Characteristics of streaming media stored on the Web
M Li, M Claypool, R Kinicki, J Nichols
ACM Transactions on Internet Technology (TOIT) 5 (4), 601-626, 2005
1022005
The effects of latency on online Madden NFL football
J Nichols, M Claypool
Proceedings of the 14th international workshop on Network and operating …, 2004
962004
Thin to win? Network performance analysis of the OnLive thin client game system
M Claypool, D Finkel, A Grant, M Solano
2012 11th Annual Workshop on Network and Systems Support for Games (NetGames …, 2012
832012
Analysis of active queue management
J Chung, M Claypool
Second IEEE International Symposium on Network Computing and Applications …, 2003
792003
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