Jo Iacovides
Jo Iacovides
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TitleCited byYear
Do games attract or sustain engagement in citizen science?: a study of volunteer motivations
I Iacovides, C Jennett, C Cornish-Trestrail, AL Cox
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1101-1106, 2013
Digital games, gender and learning in engineering: Do females benefit as much as males?
R Joiner, J Iacovides, M Owen, C Gavin, S Clibbery, J Darling, B Drew
Journal of Science Education and Technology 20 (2), 178-185, 2011
Motivations, learning and creativity in online citizen science
C Jennett, L Kloetzer, D Schneider, I Iacovides, A Cox, M Gold, B Fuchs, ...
Journal of Science Communication 15 (3), 2016
Motivation, engagement and learning through digital games
I Iacovides, J Aczel, E Scanlon, J Taylor, W Woods
International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2011
Removing the HUD: the impact of non-diegetic game elements and expertise on player involvement
I Iacovides, A Cox, R Kennedy, P Cairns, C Jennett
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Design frictions for mindful interactions: The case for microboundaries
AL Cox, SJJ Gould, ME Cecchinato, I Iacovides, I Renfree
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
Gaming and the limits of digital embodiment
R Farrow, I Iacovides
Philosophy & Technology 27 (2), 221-233, 2014
Moving beyond fun: Evaluating serious experience in digital games
I Iacovides, AL Cox
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
Exploring the link between player involvement and learning within digital games
I Iacovides
Proceedings of the 23rd British HCI group annual conference on people and …, 2009
Game-play breakdowns and breakthroughs: exploring the relationship between action, understanding, and involvement
I Iacovides, AL Cox, P McAndrew, J Aczel, E Scanlon
Human–computer interaction 30 (3-4), 202-231, 2015
Learning by constructing self-explanation diagrams
S Ainsworth, I Iacovides
The gaming involvement and informal learning framework
I Iacovides, P McAndrew, E Scanlon, J Aczel
Simulation & gaming 45 (4-5), 611-626, 2014
Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science?
L Kloetzer, D Scheider, C Jennett, I Iacovides, A Eveleigh, AL Cox, M Gold
Changing Configurations of Adult Education in Transitional Times: Conference …, 2013
Exploring the Current Landscape of Intravenous Infusion Practices and Errors (ECLIPSE): protocol for a mixed-methods observational study
A Blandford, D Furniss, I Lyons, G Chumbley, I Iacovides, L Wei, A Cox, ...
BMJ open 6 (3), e009777, 2016
Infusion device standardisation and dose error reduction software
I Iacovides, A Blandford, A Cox, BD Franklin, P Lee, CJ Vincent
British Journal of Nursing 23 (Sup14), S16-S24, 2014
Investigating the relationships between informal learning and player involvement in digital games
I Iacovides, J Aczel, E Scanlon, W Woods
Learning, Media and Technology 37 (3), 321-327, 2012
Player strategies: achieving breakthroughs and progressing in single-player and cooperative games
I Iacovides, AL Cox, A Avakian, T Knoll
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
Exploring citizen psych-science and the motivations of errordiary volunteers
C Jennett, D Furniss, I Iacovides, S Wiseman, SJJ Gould, AL Cox
Human Computation 1 (2), 200-218, 2014
Making sense of game-play: How can we examine learning and involvement?
I Iacovides, J Aczel, E Scanlon, W Woods
Transactions of the Digital Games Research Association 1 (1), 2013
What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play
I Iacovides, JC Aczel, E Scanlon, WIS Woods
Proceedings of the 5th European Conference on Games Based Learning, 275-281, 2011
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