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Ilaria Mariani
Title
Cited by
Cited by
Year
Game Design. Gioco e giocare tra teoria e progetto
M Bertolo, I Mariani
Pearson Italia spa, 2014
652014
Location-based mobile games: Design perspectives
D Spallazzo, I Mariani
Springer, 2018
412018
Meaningful negative experiences within games for social change
I Mariani
Designing and analysing games as persuasive communication systems, 2016
262016
Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences
I Mariani, M Ciancia
DIGRA'19-PROCEEDINGS OF THE 2019 DIGRA INTERNATIONAL CONFERENCE: GAME, PLAY …, 2019
152019
Meaningful negative experiences within games for social change. Designing and analysing games as persuasive communication systems
I Mariani
Politecnico di Milano, 2016
132016
Building interactive narratives: characters, stories and in-betweens. Experimentations and critique
I Mariani, M Ciancia
EDULEARN19 Proceedings, 6844-6853, 2019
112019
Meaningful play: learning, best practices, reflections through games
M Bertolo, I Mariani
Context Matters! FROG Proceedings, 222-234, 2013
112013
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games.
I Mariani, D Spallazzo
ID&A Interaction Design & Architecture (s) 28, 12-33, 2016
92016
In migrants’ shoes. A game to raise awareness and support long-lasting learning
F Antonacci, M Bertolo, I Mariani
Italian Journal of Educational Technology 25 (1), 55-68, 2017
82017
Negative Experiences as learning trigger: a play experience empirical research on a game for social change case study
I Mariani, E Gandolfi
International Journal of Game-Based Learning (IJGBL) 6 (3), 50-73, 2016
82016
Special issue on advances in human-computer interaction
C Ardito, M De Marsico, D Gadia, D Maggiorini, I Mariani, L Ripamonti, ...
Multimedia Tools and Applications 78, 13353-13359, 2019
72019
Games telling stories of and for social innovation
I Mariani
THE PEARL DIVER. The designer as storyteller, 50-60, 2016
62016
Re-thinking the environment through games. Designing location based mobile games in higher education for environmental awareness
J Ackermann, I Mariani
Innovation in Environmental Education: ICT and intergenerational learning, 73-78, 2015
62015
Between digital and physical. Envisioning and prototyping smart material systems and artifacts from data-informed scenarios.
S Parisi, P Bolzan, M Stepanovic, L Varisco, I Mariani
CUMULUS CONFERENCE PROCEEDINGS SERIES, 181-198, 2021
52021
Do you think what I think? Strategic ways to design product-human conversation
U Tolino, I Mariani
Strategic Design Research Journal 11 (3), 254-262, 2018
52018
LBMGs and boundary objects. Negotiation of meaning between real and unreal
D Spallazzo, I Mariani
Sociotechnical Environments, 645-659, 2017
52017
A hostile world: a pervasive urban game to sensitise and foster a cross-cultural reflection
M Bertolo, I Mariani
Cases on the societal effects of persuasive games, 232-253, 2014
52014
Game and play as means for learning experiences
M Bertolo, I Mariani
INTED2013 Proceedings, 698-707, 2013
52013
Keeping coherence across thresholds: a narrative perspective on hybrid games
D Spallazzo, I Mariani
Hybrid Play, 30-46, 2020
42020
Other worlds. When worldbuilding and roleplay feed speculation
I Mariani
Design, User Experience, and Usability. Design for Contemporary Interactive …, 2020
42020
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