Jeremy Gow
TitleCited byYear
Cognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behavior
C Warwick, J Rimmer, A Blandford, J Gow, G Buchanan
Journal of the American Society for Information Science and Technology 60 …, 2009
1282009
A library or just another information resource? A case study of users' mental models of traditional and digital libraries
S Makri, A Blandford, J Gow, J Rimmer, C Warwick, G Buchanan
Journal of the American Society for Information Science and Technology 58 (3 …, 2007
902007
An examination of the physical and the digital qualities of humanities research
J Rimmer, C Warwick, A Blandford, J Gow, G Buchanan
Information Processing & Management 44 (3), 1374-1392, 2008
832008
Mechanic miner: Reflection-driven game mechanic discovery and level design
M Cook, S Colton, A Raad, J Gow
European Conference on the Applications of Evolutionary Computation, 284-293, 2013
552013
The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work
A Blandford, A Adams, S Attfield, G Buchanan, J Gow, S Makri, J Rimmer, ...
Information Processing & Management 44 (1), 4-21, 2008
552008
Initial results from co-operative co-evolution for automated platformer design
M Cook, S Colton, J Gow
European Conference on the Applications of Evolutionary Computation, 194-203, 2012
422012
Applying graph theory to interaction design
H Thimbleby, J Gow
IFIP International Conference on Engineering for Human-Computer Interaction …, 2007
382007
Unsupervised modeling of player style with LDA
J Gow, R Baumgarten, P Cairns, S Colton, P Miller
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 152-166, 2012
352012
Constructing induction rules for deductive synthesis proofs
A Bundy, L Dixon, J Gow, J Fleuriot
Electronic Notes in Theoretical Computer Science 153 (1), 3-21, 2006
312006
The ANGELINA videogame design system—Part I
M Cook, S Colton, J Gow
IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 192-203, 2016
302016
Capturing player experience with post-game commentaries
J Gow, P Cairns, S Colton, P Miller, R Baumgarten
Proc. 3rd Int. Conf. on Computer Games, Multimedia & Allied Technologies, 2010
212010
Documentation and the users of digital resources in the humanities
C Warwick, I Galina, J Rimmer, M Terras, A Blandford, J Gow, ...
Journal of Documentation 65 (1), 33-57, 2009
202009
Automating game design in three dimensions
M Cook, S Colton, J Gow
Proceedings of the AISB Symposium on AI and Games, 20-24, 2014
192014
Automated fictional ideation via knowledge base manipulation
MT Llano, S Colton, R Hepworth, J Gow
Cognitive Computation 8 (2), 153-174, 2016
172016
MAUI: An interface design tool based on matrix algebra
J Gow, H Thimbleby
Computer-Aided Design of User Interfaces IV, 81-94, 2005
172005
Using and parsing the Mizar language
P Cairns, J Gow
Electronic Notes in Theoretical Computer Science 93, 60-69, 2004
162004
The dynamic creation of Induction Rules using proof planning
J Gow
University of Edinburgh. College of Science and Engineering. School of …, 2004
162004
Danesh: Helping bridge the gap between procedural generators and their output
M Cook, J Gow, S Colton
152016
Video games as research instruments
EH Calvillo Gámez, P Cairns, J Gow, J Back, E Capstick
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4493-4496, 2010
152010
Integrating searching and authoring in Mizar
P Cairns, J Gow
Journal of Automated Reasoning 39 (2), 141-160, 2007
152007
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Articles 1–20