Steve Maddock
Steve Maddock
Senior Lecturer in Computer Science, University of Sheffield
Verified email at - Homepage
TitleCited byYear
Motion capture file formats explained
M Meredith, S Maddock
Accurate multidimensional Poisson-disk sampling
MN Gamito, SC Maddock
ACM Transactions on Graphics (TOG) 29 (1), 8, 2009
Adapting motion capture data using weighted real-time inverse kinematics
M Meredith, S Maddock
Computers in Entertainment (CIE) 3 (1), 5-5, 2005
Real-time inverse kinematics: The return of the Jacobian
M Meredith, S Maddock
Technical Report No. CS-04-06, Department of Computer Science, University of …, 2004
Implicit surfaces: Appearance, blending and consistency
A Opalach, S Maddock
Fourth Eurographics Workshop on Animation and Simulation, 233-245, 1993
Use and re-use of facial motion capture data
M Sánchez, JD Edge, SA King, S Maddock
Proceedings Vision, Video and Graphics, 135-142, 2003
Preventing collapse within mass-spring-damper models of deformable objects
L Cooper
Václav Skala-UNION Agency, 1997
An overview of implicit surfaces
A Opalach, SC Maddock
Introduction to modelling and animation using implicit surfaces, 1.1-1.13, 1995
Expressive visual speech using geometric muscle functions
J Edge, S Maddock
Proc. Eurographics UK, 11-18, 2001
A serious game for traffic accident investigators
A Binsubaih, S Maddock, D Romano
Interactive Technology and Smart Education 3 (4), 329-346, 2006
Serious games for the police: Opportunities and challenges
A BinSubaih, S Maddock, D Romano
Special Reports & Studies Series at the Research & Studies Center (Dubai …, 2009
Disney effects using implicit surfaces
A Opalach, S Maddock
Proc. 5th Eurographics Workshop on Animation and Simulation (Oslo, 17-18th …, 1994
Ray casting implicit fractal surfaces with reduced affine arithmetic
MN Gamito, SC Maddock
The Visual Computer 23 (3), 155-165, 2007
Game portability using a service-oriented approach
A BinSubaih, S Maddock
International Journal of Computer Games Technology 2008, 3, 2008
A survey of ‘game’ portability
A BinSubaih, S Maddock, D Romano
University of Sheffeld, Sheffield, UK, 2007
Using ATAM to evaluate a game-based architecture
A BinSubaih, SC Maddock
Workshop on Architecture-Centric Evolution (ACE 2006), Hosted at the 20th …, 2006
Using a half-jacobian for real-time inverse kinematics
M Meredith, S Maddock
Proceedings of the International Conference on Computer Games: Artificial …, 2004
Developing a serious game for police training
A BinSubaih, S Maddock, D Romano
Handbook of research on effective electronic gaming in education, 451-477, 2009
Movement realism in computer facial animation
S Maddock, J Edge, M Sanchez
19th British HCI group annual conference, workshop on human-animated …, 2005
Game logic portability
A BinSubaih, S Maddock, R D.
ACM SIGCHI International Conference on Advances in computer entertainment …, 2005
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