Graham Morgan
Graham Morgan
Computing Science, Newcastle University
Verified email at ncl.ac.uk - Homepage
TitleCited byYear
Load balancing for massively multiplayer online games
F Lu, S Parkin, G Morgan
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for …, 2006
862006
Design and implementation of a CORBA fault-tolerant object group service
G Morgan, SK Shrivastava, PD Ezhilchelvan, MC Little
Distributed Applications and Interoperable Systems, Ed. Lea Kutvonen …, 1999
641999
A dependable distributed auction system: Architecture and an implementation framework
P Ezhilchelvan, G Morgan
Proceedings 5th International Symposium on Autonomous Decentralized Systems …, 2001
612001
Interest management middleware for networked games
G Morgan, F Lu, K Storey
Proceedings of the 2005 symposium on Interactive 3D graphics and games, 57-64, 2005
562005
Deep learning-based artificial vision for grasp classification in myoelectric hands
G Ghazaei, A Alameer, P Degenaar, G Morgan, K Nazarpour
Journal of neural engineering 14 (3), 036025, 2017
392017
Smart routing: A novel application of collaborative path-finding to smart parking systems
C Rhodes, W Blewitt, C Sharp, G Ushaw, G Morgan
CBI (1), 119-126, 2014
282014
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
International Conference on Motion in Games, 63-73, 2011
282011
Validity of the Microsoft Kinect sensor for assessment of normal walking patterns in pigs
S Stavrakakis, W Li, JH Guy, G Morgan, G Ushaw, GR Johnson, ...
Computers and Electronics in Agriculture 117, 1-7, 2015
272015
Component replication in distributed systems: a case study using enterprise java beans
AI Kistijantoro, G Morgan, SK Shrivastava, MC Little
Reliable Distributed Systems, 2003. Proceedings. 22nd International …, 2003
272003
Challenges of online game development: A review
G Morgan
Simulation & Gaming 40 (5), 688-710, 2009
242009
Predictive interest management: An approach to managing message dissemination for distributed virtual environments
G Morgan, F Lu
Richmedia2003, Switzerland, 2003
242003
A message oriented middleware solution enabling non-repudiation evidence generation for reliable web services
S Parkin, D Ingham, G Morgan
International Service Availability Symposium, 9-19, 2007
212007
Monitoring middleware for service level agreements in heterogeneous environments
G Morgan, S Parkin, C Molina-Jimenez, J Skene
Challenges of Expanding Internet: E-Commerce, E-Business, and E-Government …, 2005
212005
Expanding spheres: A collision detection algorithm for interest management in networked games
G Morgan, K Storey, F Lu
Entertainment Computing–ICEC 2004, 63-71, 2004
212004
Determining collisions between moving spheres for distributed virtual environments
K Storey, F Lu, G Morgan
Computer Graphics International, 2004. Proceedings, 140-147, 2004
172004
Adopting best practices from the games industry in development of serious games for health
G Ushaw, R Davison, J Eyre, G Morgan
Proceedings of the 5th International Conference on Digital Health 2015, 1-8, 2015
142015
Evaluating functional ability of upper limbs after stroke using video game data
JQ Shi, Y Cheng, J Serradilla, G Morgan, C Lambden, GA Ford, C Price, ...
International Conference on Brain and Health Informatics, 181-192, 2013
142013
Enhancing an application server to support available components
AI Kistijantoro, G Morgan, SK Shrivastava, MC Little
Software Engineering, IEEE Transactions on 34 (4), 531-545, 2008
142008
PR-STM: priority rule based software transactions for the GPU
Q Shen, C Sharp, W Blewitt, G Ushaw, G Morgan
European Conference on Parallel Processing, 361-372, 2015
122015
Policies for using Replica Groups and their effectiveness over the Internet
G Morgan, PD Ezilchelvan
Proceedings of NGC 2000 on Networked group communication, 119-129, 2000
112000
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Articles 1–20