Graham Morgan
Graham Morgan
Computing Science, Newcastle University
Verified email at - Homepage
Cited by
Cited by
Deep learning-based artificial vision for grasp classification in myoelectric hands
G Ghazaei, A Alameer, P Degenaar, G Morgan, K Nazarpour
Journal of neural engineering 14 (3), 036025, 2017
Load balancing for massively multiplayer online games
F Lu, S Parkin, G Morgan
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for …, 2006
Fog computing security challenges and future directions [energy and security]
D Puthal, SP Mohanty, SA Bhavake, G Morgan, R Ranjan
IEEE Consumer Electronics Magazine 8 (3), 92-96, 2019
A dependable distributed auction system: Architecture and an implementation framework
PD Ezhilchelvan, G Morgan
5th International Symposium on Autonomous Decentralized Systems (ISADS), 2001
Design and implementation of a CORBA fault-tolerant object group service
G Morgan, SK Shrivastava, PD Ezhilchelvan, MC Little
Distributed Applications and Interoperable Systems, Ed. Lea Kutvonen …, 1999
Validity of the Microsoft Kinect sensor for assessment of normal walking patterns in pigs
S Stavrakakis, W Li, JH Guy, G Morgan, G Ushaw, GR Johnson, ...
Computers and Electronics in Agriculture 117, 1-7, 2015
Interest management middleware for networked games
G Morgan, F Lu, K Storey
Proceedings of the 2005 symposium on Interactive 3D graphics and games, 57-64, 2005
Smart routing: A novel application of collaborative path-finding to smart parking systems
C Rhodes, W Blewitt, C Sharp, G Ushaw, G Morgan
2014 IEEE 16th conference on business informatics 1, 119-126, 2014
En-ABC: An ensemble artificial bee colony based anomaly detection scheme for cloud environment
S Garg, K Kaur, S Batra, GS Aujla, G Morgan, N Kumar, AY Zomaya, ...
Journal of Parallel and Distributed Computing 135, 219-233, 2020
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
International Conference on Motion in Games, 63-73, 2011
Adopting best practices from the games industry in development of serious games for health
G Ushaw, R Davison, J Eyre, G Morgan
Proceedings of the 5th International Conference on Digital Health 2015, 1-8, 2015
Component replication in distributed systems: a case study using enterprise java beans
AI Kistijantoro, G Morgan, SK Shrivastava, MC Little
Reliable Distributed Systems, 2003. Proceedings. 22nd International …, 2003
Challenges of online game development: A review
G Morgan
Simulation & Gaming 40 (5), 688-710, 2009
Predictive interest management: An approach to managing message dissemination for distributed virtual environments
G Morgan, F Lu
Richmedia2003, Switzerland, 2003
A message oriented middleware solution enabling non-repudiation evidence generation for reliable web services
S Parkin, D Ingham, G Morgan
International Service Availability Symposium, 9-19, 2007
Monitoring middleware for service level agreements in heterogeneous environments
G Morgan, S Parkin, C Molina-Jimenez, J Skene
Challenges of Expanding Internet: E-Commerce, E-Business, and E-Government …, 2005
Expanding spheres: A collision detection algorithm for interest management in networked games
G Morgan, K Storey, F Lu
Entertainment Computing–ICEC 2004, 63-71, 2004
An exploratory study on the use of convolutional neural networks for object grasp classification
G Ghazaei, A Alameer, P Degenaar, G Morgan, K Nazarpour
IET Digital Library, 2015
PR-STM: priority rule based software transactions for the GPU
Q Shen, C Sharp, W Blewitt, G Ushaw, G Morgan
European Conference on Parallel Processing, 361-372, 2015
IoT-CANE: A unified knowledge management system for data-centric Internet of Things application systems
Y Li, A Alqahtani, E Solaiman, C Perera, PP Jayaraman, R Buyya, ...
Journal of parallel and distributed computing 131, 161-172, 2019
The system can't perform the operation now. Try again later.
Articles 1–20