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Denise Lengyel
Denise Lengyel
PhD Student, Dept. of Computer Science, University of Bath
Verified email at bath.ac.uk
Title
Cited by
Cited by
Year
Designing computer-based rewards with and for children with Autism Spectrum Disorder and/or Intellectual Disability
A Constantin, H Johnson, E Smith, D Lengyel, M Brosnan
Computers in Human Behavior 75, 404-414, 2017
762017
Die Realität in virtuellen Welten
KP Jantke, D Lengyel
Zeitschrift für E-Learning-Lernkultur und Bildungstechnologie, 7--22, 2012
142012
Time to play Gorge–Time to learn AI: A qualitative study
KP Jantke, I Hoppe, D Lengyel, A Neumann, S Hambach, A Martens, ...
eLearning Baltics 2010, Proc. 3rd Intl. eLBa Science Conference, 99-110, 2010
112010
D6. 1: research review on open innovation: literature review and best practices
P Lameras, M Hendrix, D Lengyel, S de Freitas, B More
JISC Open Innovation Exchange, 2012
72012
i in.(2012)
P Lameras, M Hendrix, D Lengyel
Research Review on Open Innovation: Literature Review and Best Practices, 0
5
Knowledge Games & Knowledge Engineering
KP Jantke, S Gaudl, A Hawlitschek, I Hoppe, D Lengyel
7th Conference Computer Methods and Systems CMS’09, 2009
32009
Developing Technology to Support the Writing and Delivery of Social Stories™ (Poster)
M Brosnan, H Johnson, A Constantin, E Smith, D Lengyel
Emotional well-being and Mental Health SEND Conference, Radstock, UK, 2016, 2016
2016
Designing Technology to Support Social Stories: a Case Study (Poster)
A Constantin, E Smith, H Johnson, DL Lengyel, M Brosnan
XI Autism-Europe International Congress, Edinburgh, UK, 2016, 2016
2016
Discovering, experiencing, sharing and preserving bereavement and loss in a virtual environment (Poster)
D Lengyel, L Watts
Centre for Death & Society CDAS Conference 2014: "Social Death", Bath, UK, 2014
2014
Best Practices in Open Innovation: Literature Review and Best Practices. Tech Report for JISC Open Innovation Exchange project.
P Lameras, M Hendrix, D Lengyel, S de Freitas, B More
https://www.researchgate.net/publication …, 2012
2012
Interactivity: A Buzzword to Enhance Storymaking. KiMeRe-2010-02 Technical Report of the Children’s Media Department, Fraunhofer IDMT
I Hoppe, D Lengyel
2010
Time to Play Gorge - Time to Learn AI: Qualitative Evaluation in a Case Study
KP Jantke, I Hoppe, D Lengyel, A Neumann
3rd eLearning Baltics eLBa 2010, 2010
2010
Blocks that think: towards generic agents for digital games
S Gaudl, D Lengyel
7th Conference Computer Methods and Systems CMS’09, 2009
2009
Die Realität in virtuellen Welten
D Lengyel
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Articles 1–14