Designing computer-based rewards with and for children with Autism Spectrum Disorder and/or Intellectual Disability A Constantin, H Johnson, E Smith, D Lengyel, M Brosnan Computers in Human Behavior 75, 404-414, 2017 | 76 | 2017 |
Die Realität in virtuellen Welten KP Jantke, D Lengyel Zeitschrift für E-Learning-Lernkultur und Bildungstechnologie, 7--22, 2012 | 14 | 2012 |
Time to play Gorge–Time to learn AI: A qualitative study KP Jantke, I Hoppe, D Lengyel, A Neumann, S Hambach, A Martens, ... eLearning Baltics 2010, Proc. 3rd Intl. eLBa Science Conference, 99-110, 2010 | 11 | 2010 |
D6. 1: research review on open innovation: literature review and best practices P Lameras, M Hendrix, D Lengyel, S de Freitas, B More JISC Open Innovation Exchange, 2012 | 7 | 2012 |
i in.(2012) P Lameras, M Hendrix, D Lengyel Research Review on Open Innovation: Literature Review and Best Practices, 0 | 5 | |
Knowledge Games & Knowledge Engineering KP Jantke, S Gaudl, A Hawlitschek, I Hoppe, D Lengyel 7th Conference Computer Methods and Systems CMS’09, 2009 | 3 | 2009 |
Developing Technology to Support the Writing and Delivery of Social Stories™ (Poster) M Brosnan, H Johnson, A Constantin, E Smith, D Lengyel Emotional well-being and Mental Health SEND Conference, Radstock, UK, 2016, 2016 | | 2016 |
Designing Technology to Support Social Stories: a Case Study (Poster) A Constantin, E Smith, H Johnson, DL Lengyel, M Brosnan XI Autism-Europe International Congress, Edinburgh, UK, 2016, 2016 | | 2016 |
Discovering, experiencing, sharing and preserving bereavement and loss in a virtual environment (Poster) D Lengyel, L Watts Centre for Death & Society CDAS Conference 2014: "Social Death", Bath, UK, 2014 | | 2014 |
Best Practices in Open Innovation: Literature Review and Best Practices. Tech Report for JISC Open Innovation Exchange project. P Lameras, M Hendrix, D Lengyel, S de Freitas, B More https://www.researchgate.net/publication …, 2012 | | 2012 |
Interactivity: A Buzzword to Enhance Storymaking. KiMeRe-2010-02 Technical Report of the Children’s Media Department, Fraunhofer IDMT I Hoppe, D Lengyel | | 2010 |
Time to Play Gorge - Time to Learn AI: Qualitative Evaluation in a Case Study KP Jantke, I Hoppe, D Lengyel, A Neumann 3rd eLearning Baltics eLBa 2010, 2010 | | 2010 |
Blocks that think: towards generic agents for digital games S Gaudl, D Lengyel 7th Conference Computer Methods and Systems CMS’09, 2009 | | 2009 |
Die Realität in virtuellen Welten D Lengyel | | |