Vili Lehdonvirta
Vili Lehdonvirta
Oxford Internet Institute, University of Oxford
Verified email at oii.ox.ac.uk - Homepage
TitleCited byYear
Game design as marketing: How game mechanics create demand for virtual goods
J Hamari, V Lehdonvirta
International Journal of Business Science & Applied Management 5 (1), 14-29, 2010
3542010
Virtual item sales as a revenue model: identifying attributes that drive purchase decisions
V Lehdonvirta
Electronic commerce research 9 (1-2), 97-113, 2009
3262009
Digital labour and development: impacts of global digital labour platforms and the gig economy on worker livelihoods
M Graham, I Hjorth, V Lehdonvirta
Transfer: European Review of Labour and Research 23 (2), 135-162, 2017
1912017
Virtual consumerism: case habbo hotel
V Lehdonvirta, TA Wilska, M Johnson
Information, communication & society 12 (7), 1059-1079, 2009
1352009
Knowledge map of the virtual economy: Converting the virtual economy into development potential
V Lehdonvirta, M Ernkvist
World Bank, 2011
133*2011
Virtual worlds don't exist: Questioning the dichotomous approach in MMO studies
V Lehdonvirta
Game Studies 10 (1), 2010
1232010
Designing motivation using persuasive ambient mirrors
T Nakajima, V Lehdonvirta
Personal and ubiquitous computing 17 (1), 107-126, 2013
1172013
How do young people identify with online and offline peer groups? A comparison between UK, Spain and Japan
V Lehdonvirta, P Räsänen
Journal of Youth Studies 14 (1), 91-108, 2011
962011
Reflecting human behavior to motivate desirable lifestyle
T Nakajima, V Lehdonvirta, E Tokunaga, H Kimura
Proceedings of the 7th ACM conference on Designing interactive systems, 405-414, 2008
962008
Real-money trade of virtual assets: ten different user perceptions
V Lehdonvirta
Proceedings of Digital Arts and Culture (DAC 2005), IT University of …, 2005
902005
Using individual, social and economic persuasion techniques to reduce CO 2 emissions in a family setting
M Shiraishi, Y Washio, C Takayama, V Lehdonvirta, H Kimura, ...
Proceedings of the 4th International Conference on Persuasive Technology, 13, 2009
792009
Online labour index: Measuring the online gig economy for policy and research
O Kässi, V Lehdonvirta
Technological forecasting and social change 137, 241-248, 2018
762018
Virtual economies: Design and analysis
V Lehdonvirta, E Castronova
MIT Press, 2014
762014
Real-money trade of virtual assets: new strategies for virtual world operators
V Lehdonvirta
Virtual Worlds, Ipe, Mary, ed, 113-137, 2008
712008
Good gig, bad gig: autonomy and algorithmic control in the global gig economy
AJ Wood, M Graham, V Lehdonvirta, I Hjorth
Work, Employment and Society 33 (1), 56-75, 2019
672019
A history of the digitalization of consumer culture
V Lehdonvirta
Digital virtual consumption, 18-35, 2013
672013
Online spaces have material culture: goodbye to digital post-materialism and hello to virtual consumption
V Lehdonvirta
Media, Culture & Society 32 (5), 883-889, 2010
642010
Virtual consumption
V Lehdonvirta
Turku School of Economics, No. A-11, 2009
642009
Virtual economics: applying economics to the study of game worlds
V Lehdonvirta
Proceedings of the 2005 Conference on Future Play (Future Play 2005 …, 2005
632005
The stoic male: How avatar gender affects help-seeking behavior in an online game
M Lehdonvirta, Y Nagashima, V Lehdonvirta, A Baba
Games and culture 7 (1), 29-47, 2012
562012
The system can't perform the operation now. Try again later.
Articles 1–20