Edmond S. L. Ho
Edmond S. L. Ho
Senior Lecturer, Computer and Information Sciences, Northumbria University
Verified email at northumbria.ac.uk - Homepage
TitleCited byYear
Spatial relationship preserving character motion adaptation
ESL Ho, T Komura, CL Tai
ACM Transactions on Graphics (TOG) 29 (4), 33, 2010
Real-time posture reconstruction for microsoft kinect
HPH Shum, ESL Ho, Y Jiang, S Takagi
IEEE transactions on cybernetics 43 (5), 1357-1369, 2013
Character motion synthesis by topology coordinates
ESL Ho, T Komura
Computer Graphics Forum 28 (2), 299-308, 2009
Real-time physical modelling of character movements with microsoft kinect
H Shum, ESL Ho
Proceedings of the 18th ACM symposium on Virtual reality software and …, 2012
Animating reactive motion using momentum‐based inverse kinematics
T Komura, ESL Ho, RWH Lau
Computer Animation and Virtual Worlds 16 (3‐4), 213-223, 2005
Interactive partner control in close interactions for real-time applications
ESL Ho, JCP Chan, T Komura, H Leung
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2013
Indexing and retrieving motions of characters in close contact
ESL Ho, T Komura
IEEE Transactions on Visualization and Computer Graphics 15 (3), 481-492, 2009
Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments
ESL Ho, JCP Chan, DCK Chan, HPH Shum, Y Cheung, PC Yuen
Computer Vision and Image Understanding 148, 97-110, 2016
Computing inverse kinematics with linear programming
ESL Ho, T Komura, RWH Lau
Proceedings of the ACM symposium on Virtual reality software and technology …, 2005
A finite state machine based on topology coordinates for wrestling games
ESL Ho, T Komura
Computer Animation and Virtual Worlds 22 (5), 435-443, 2011
Motion Adaptation for Humanoid Robots in Constrained Environments
ESL Ho, HPH Shum
2013 IEEE International Conference on Robotics and Automation (ICRA 2013), 2013
Topology aware data‐driven inverse kinematics
ESL Ho, HPH Shum, Y Cheung, PC Yuen
Computer Graphics Forum 32 (7), 61-70, 2013
Controlling humanoid robots in topology coordinates
ESL Ho, T Komura, S Ramamoorthy, S Vijayakumar
2010 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2010
Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions
ESL Ho, T Komura
15th Pacific Conference on Computer Graphics and Applications (PG'07), 427-430, 2007
A multi-resolution approach for adapting close character interaction
ESL Ho, H Wang, T Komura
Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014
An energy-driven motion planning method for two distant postures
H Wang, ESL Ho, T Komura
IEEE transactions on visualization and computer graphics 21 (1), 18-30, 2014
Planning tangling motions for humanoids
ESL Ho, T Komura
2007 7th IEEE-RAS International Conference on Humanoid Robots, 507-512, 2007
Posture-based and action-based graphs for boxing skill visualization
Y Shen, H Wang, ESL Ho, L Yang, HPH Shum
Computers & Graphics 69, 104-115, 2017
Illumination-aware multi-task GANs for foreground segmentation
D Sakkos, ESL Ho, HPH Shum
IEEE Access 7, 10976-10986, 2019
A Sampling Approach to Generating Closely Interacting 3D Pose-pairs from 2D Annotations
K Yin, H Huang, ESL Ho, H Wang, T Komura, D Cohen-Or, R Zhang
IEEE Transactions on Visualization and Computer Graphics, 2018
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Articles 1–20