Michal Bída
Michal Bída
Verified email at mff.cuni.cz - Homepage
TitleCited byYear
Pogamut 3 can assist developers in building AI (not only) for their videogame agents
J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ...
International Workshop on Agents for Games and Simulations, 1-15, 2009
1162009
Posh tools for game agent development by students and non-programmers
C Brom, J Gemrot, M Bida, O Burkert, SJ Partington, JJ Bryson
The Nineth International Computer Games Conference: AI, Mobile, Educational …, 2006
462006
Towards fast prototyping of IVAs behavior: Pogamut 2
O Burkert, R Kadlec, J Gemrot, M Bída, J Havlíček, M Dörfler, C Brom
International Workshop on Intelligent Virtual Agents, 362-363, 2007
282007
Pogamut 2–a platform for fast development of virtual agents’ behaviour
R Kadlec, J Gemrot, O Burkert, M Bída, J Havlíček, C Brom
Proc. CGAMES 7, 2007
252007
Learning and game AI
H Muñoz-Avila, C Bauckhage, M Bida, CB Congdon, G Kendall
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
212013
DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume
SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
172013
How to compare usability of techniques for the specification of virtual agents’ behavior? An experimental pilot study with human subjects
J Gemrot, C Brom, J Bryson, M Bída
International Workshop on Agents for Educational Games and Simulations, 38-62, 2011
172011
3D Immersion in Virtual Agents Education
C Brom, J Gemrot, O Burkert, R Kadlec, M Bída
Joint International Conference on Interactive Digital Storytelling, 59-70, 2008
162008
Emohawk: searching for a “Good” emergent narrative
C Brom, M Bída, J Gemrot, R Kadlec, T Plch
Joint International Conference on Interactive Digital Storytelling, 86-91, 2009
122009
When a couple goes together: walk along steering
M Popelová, M Bída, C Brom, J Gemrot, J Tomek
International Conference on Motion in Games, 278-289, 2011
112011
Search in real-time video games
PI Cowling, M Buro, M Bida, A Botea, B Bouzy, MV Butz, P Hingston, ...
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
102013
Evolution of GameBots project
M Bída, M Černý, J Gemrot, C Brom
International conference on entertainment computing, 397-400, 2012
92012
Pogamut 3–Virtual humans made simple
J Gemrot, C Brom, R Kadlec, M Bída, O Burkert, M Zemčák, R Píbil, T Plch
Advances in Cognitive Science, 211-243, 2010
92010
Towards automatic story clustering for interactive narrative authoring
M Bída, M Černý, C Brom
International Conference on Interactive Digital Storytelling, 95-106, 2013
62013
StoryFactory–A Tool for Scripting Machinimas in Unreal Engine 2 and UDK
M Bída, C Brom, M Popelová, R Kadlec
International Conference on Interactive Digital Storytelling, 334-337, 2011
52011
To date or not to date? A minimalist affect-modulated control architecture for dating virtual characters
M Bída, C Brom, M Popelová
International Workshop on Intelligent Virtual Agents, 419-425, 2011
52011
Pogamut 3 can assist developers in building AI for their videogame agents
J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ...
Proc. Agents for Games and Simulations, AAMAS workshop, 144-148, 2009
52009
Emohawk: learning virtual characters by doing
M Bída, C Brom
Joint International Conference on Interactive Digital Storytelling, 271-274, 2010
42010
Extensions and applications of Pogamut 3 platform
R Kadlec, J Gemrot, M Bída, O Burkert, J Havlíček, L Zemčák, R Pibil, ...
International workshop on intelligent virtual agents, 506-507, 2009
42009
Virtual spatial navigation tests based on animal research–spatial cognition deficit in first episodes of schizophrenia
I Fajnerová, K Vlček, C Brom, K Dvorská, D Levčík, L Konrádová, ...
J. Altern. Med. Res. Dod. Spec. Issue: Virtual Real. Technol. Rehabilit. 9 …, 2014
32014
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