John Henry
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A randomised control trial for measuring student engagement through the Internet of Things and serious games
J Henry, S Tang, S Mukhopadhyay, MH Yap
Internet of Things 13, 100332, 2021
A framework for the integration of serious games and the Internet of Things (IoT)
J Henry, S Tang, M Hanneghan, C Carter
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
Topologies for combining the internet of things and serious games
J Melthis, S Tang, P Yang, M Hanneghan, C Carter
Journal of Intelligent & Fuzzy Systems 31 (5), 2685-2696, 2016
On the robustness of machine learning models for stress and anxiety recognition from heart activity signals
J Henry, H Lloyd, M Turner, C Kendrick
IEEE Sensors Journal 23 (13), 14428-14436, 2023
Augmenting Virtual Spaces: Affective Feedback in Computer Games
S Cunningham, J Henry, J Weinel
Technology, Design and the Arts - Opportunities and Challenges 1, 229-247, 2020
A Measure of Student Engagement for Serious Games and IoT
J Henry, S Tang, M Hannenghan, C Carter
E-Learning and Games: 11th International Conference, Edutainment 2017 …, 2017
Using serious games to create awareness on visual impairments
J Melthis, A Brown, S Tang, M Hanneghan
2015 International conference on developments of E-systems engineering (DeSE …, 2015
Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness
Z Eve, M Turner, D Di Basilio, B Harkin, A Yates, S Persson, J Henry, ...
Clinical Psychology & Psychotherapy 31 (1), e2938, 2024
The development of a modular framework for serious games and the internet of things
JM Henry
PQDT-Global, 2018
Wearable technology as game input for active exergames
J Henry, C Kendrick, S Arnab
2023 IEEE 11th International Conference on Serious Games and Applications …, 2023
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