Two players: Biography and ‘played sociality’in Everquest B Simon, K Boudreau, M Silverman Game studies 9 (1), 2009 | 36 | 2009 |
Families and social network games K Boudreau, M Consalvo Information, Communication & Society 17 (9), 1118-1130, 2014 | 33 | 2014 |
Between play and design: the emergence of hybrid-identity in single-player videogames (text is in English) K Boudreau Universite de Montreal, 2012 | 15* | 2012 |
Toxic gamer culture, corporate regulation, and standards of behavior among players of online games T Busch, K Boudreau, M Consalvo Video Game Policy Production, Distribution, and Consumption, 176-190, 2016 | 14 | 2016 |
The girls’ room: Negotiating schoolyard friendships online K Boudreau Growing Up Online, 69-81, 2007 | 13 | 2007 |
Pixels, parts & pieces: Constructing digital identity K Boudreau Concordia University, 2007 | 11 | 2007 |
Role Theory: The Line Between Roles as Design and Socialization in EverQuest. K Boudreau DiGRA Conference, 2005 | 10 | 2005 |
Online role-playing games K Boudreau Online role-playing games. Video game explosion: A history from PONG to …, 2008 | 9 | 2008 |
EQ: 10 years later E Hayot, E Wesp, N Yee, G Lastowka, S Humphreys, L Klastrup, B Simon, ... Game Studies 9 (1), 2009 | 8 | 2009 |
The Sociality of Asynchronicity: Social Network Games and Family Bonding K Boudreau, M Consalvo Social, casual and mobile games, the changing gaming landscape, 77-89, 2016 | 3 | 2016 |
Playing with social network sites: actual & ideal selves K Boudreau, S Dixon Association of Internet Researchers: IR 14: Resistance + Appropriation, 2013 | 2* | 2013 |
Hybrid-identities: Degrees of digital selves K Boudreau Association of Internet Researchers, 2013 | 1 | 2013 |
Transgression in Games and Play J Stenros, TE Mortensen, V Navarro-Remesal, H Pötzsch, JR Sageng, ... MIT Press, 2019 | | 2019 |
15 Beyond Fun: Transgressive Gameplay—Toxic and Problematic PlayerKelly Behavior as Boundary Keeping K Boudreau Transgression in Games and Play, 257, 2019 | | 2019 |
Rock Stars & Plastic Guitars: Designing & Playing with Captured Experiences in Music Videogames K Boudreau, C Poremba | | 2019 |
Who are our students designing for? Ranging perspectives of games related educators N WEARN, K Boudreau, R Sloan, K Elling, I Sturrock | | 2018 |
Who are our students designing for? Ranging perspectives of games related educators K Boudreau, RJS Sloan, K Elling, I Sturrock, N Wearn British DiGRA 2018: The Medium is the Game, 2018 | | 2018 |
Candy Crush K Boudreau 100 Greatest Video Game Franchises, 21-22, 2017 | | 2017 |
Beyond the Multi-Player. Exploring Sociality in Single Player Videogames K Boudreau Clash of Realities, 387-400, 2016 | | 2016 |
Herding trolls, legitimately: The ethics of online community management T Busch, K Boudreau, N Heise, R Panter | | 2016 |