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Leonardo Scandolo
Leonardo Scandolo
Verified email at tudelft.nl - Homepage
Title
Cited by
Cited by
Year
An anthropomorphic navigation scheme for dynamic scenarios
L Scandolo, T Fraichard
2011 IEEE International Conference on Robotics and Automation, 809-814, 2011
782011
Spectral processing of tangential vector fields
C Brandt, L Scandolo, E Eisemann, K Hildebrandt
Computer Graphics Forum 36 (6), 338-353, 2017
182017
A learning approach for river debris detection
AS Gomez, L Scandolo, E Eisemann
International Journal of Applied Earth Observation and Geoinformation 107 …, 2022
132022
Compressed Multiresolution Hierarchies for High‐Quality Precomputed Shadows
L Scandolo, P Bauszat, E Eisemann
Computer Graphics Forum 35 (2), 331-340, 2016
132016
The reduced immersed method for real-time fluid-elastic solid interaction and contact simulation
C Brandt, L Scandolo, E Eisemann, K Hildebrandt
ACM Transactions on Graphics (TOG) 38 (6), 1-16, 2019
112019
Modeling n-Symmetry Vector Fields using Higher-Order Energies
C Brandt, L Scandolo, E Eisemann, K Hildebrandt
ACM Transactions on Graphics (TOG) 37 (2), 1-18, 2018
102018
Realistic modeling of porous materials
R Baravalle, L Scandolo, C Delrieux, C Garcia Bauza, E Eisemann
Computer Animation and Virtual Worlds 28 (2), e1719, 2017
82017
Merged Multiresolution Hierarchies for Shadow Map Compression
L Scandolo, P Bauszat, E Eisemann
82016
Stochastic-depth ambient occlusion
J Vermeer, L Scandolo, E Eisemann
Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021
62021
Lossy geometry compression for high resolution voxel scenes
R Van der Laan, L Scandolo, E Eisemann
Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (1 …, 2020
62020
Adaptively Layered Statistical Volumetric Obscurance
Q Hendrickx, L Scandolo, M Eisemann, E Eisemann
High-Performance Graphics 2015, 2015
62015
Quad‐Based Fourier Transform for Efficient Diffraction Synthesis
L Scandolo, S Lee, E Eisemann §
Computer Graphics Forum 37 (4), 167-176, 2018
52018
Texture Browser: Feature‐based Texture Exploration
X Luo, L Scandolo, E Eisemann
Computer Graphics Forum 40 (3), 99-109, 2021
42021
Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows.
U Assarsson, M Billeter, D Dolonius, E Eisemann, A Jaspe, L Scandolo, ...
Eurographics (Tutorials), 9-11, 2018
42018
Directed acyclic graph encoding for compressed shadow maps
L Scandolo, E Eisemann
High Performance Graphics, 2021
22021
Implementación de un raytracer en unidades de procesamiento gráfico utilizando Bounding Volume Hierarchy
L Scandolo, CG Bauza, J D'Amato, M Vénere
Mecánica Computacional 31 (18), 3165-3179, 2012
22012
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes.
B Usta, L Scandolo, M Billeter, R Marroquim, E Eisemann
High Performance Graphics (Short Papers), 45-49, 2019
12019
Modelado para la renderización foto-realista de pan
R Baravalle, L Scandolo, C Delrieux, CG Bauza
Mecánica Computacional 33 (26), 1695-1709, 2014
12014
Program parallelization using synchronized pipelining
L Scandolo, C Kunz, M Hermenegildo
International Symposium on Logic-Based Program Synthesis and Transformation …, 2009
12009
Single-Image SVBRDF Estimation with Learned Gradient Descent
X Luo, L Scandolo, A Bousseau, E Eisemann
Computer Graphics Forum (Proceedings of Eurographics) 43 (2), 2024
2024
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Articles 1–20