Kate Howland
TitleCited byYear
Problem-based learning spanning real and virtual words: a case study in Second Life
J Good, K Howland, L Thackray
ALT-J 16 (3), 163-172, 2008
1192008
Learning to communicate computationally with Flip: A bi-modal programming language for game creation
K Howland, J Good
Computers & Education 80, 224-240, 2015
782015
Learning and teaching in Virtual Worlds: Boundaries, challenges and opportunities
L Thackray, J Good, K Howland
Researching learning in virtual worlds, 139-158, 2010
332010
A learner-centred design approach to developing a visual language for interactive storytelling
K Howland, J Good, J Robertson
Proceedings of the 6th international conference on Interaction design and …, 2007
302007
A card based metaphor for organising pervasive educational experiences
MJ Weal, D Cruickshank, DT Michaelides, DE Millard, DC De Roure, ...
Fifth Annual IEEE International Conference on Pervasive Computing and …, 2007
272007
Script cards: a visual programming language for games authoring by young people
K Howland, J Good, J Robertson
Visual Languages and Human-Centric Computing (VL/HCC'06), 181-186, 2006
252006
Young people's descriptions of computational rules in role-playing games: an empirical study
J Good, K Howland, K Nicholson
2010 IEEE Symposium on Visual Languages and Human-Centric Computing, 67-74, 2010
222010
Online communities for older users: what can we learn from local community interactions to create social sites that work for older people
D Harley, K Howland, E Harris, C Redlich
Proceedings of the 28th International BCS Human Computer Interaction …, 2014
182014
Expertise: a scoping study
C Bassett, A Fotopoulou, K Howland
Working Papers of the Communities & Culture Network+ 1, 1-38, 2013
142013
Narrative threads: A tool to support young people in creating their own narrative-based computer games
K Howland, J Good, B du Boulay
Transactions on Edutainment X, 122-145, 2013
142013
Programming language, natural language? Supporting the diverse computational activities of novice programmers
J Good, K Howland
Journal of Visual Languages & Computing, 2017
122017
Language-based support for computational thinking
K Howland, J Good, K Nicholson
2009 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC …, 2009
122009
Embedding technology in the classroom: the train the teacher model
J Robertson, A Macvean, K Howland
Proceedings of the 11th International Conference on Interaction Design and …, 2012
112012
Difficult, Dangerous, Impossible...: Crossing the boundaries into Immersive Virtual Worlds
L Thackray, J Good, K Howland
Learning in Virtual Environments International Conference, 324, 2008
112008
A game creation tool which supports the development of writing skills: interface design considerations
K Howland, J Good, B Du Boulay
Narrative and Interactive Learning Environments (NILE 08), 23-9, 2008
112008
Embodied interaction in authoring environments
P Romero, J Good, J Robertson, B du Boulay, H Reid, K Howland
Second International Workshop on Physicality, 43, 2007
112007
Concrete Thoughts on Abstraction.
K Nicholson, J Good, K Howland
PPIG, 8, 2009
102009
An embodied interface for teaching computational thinking
J Good, P Romero, B du Boulay, H Reid, K Howland, J Robertson
Proceedings of the 13th international conference on Intelligent user …, 2008
102008
Is embodied interaction beneficial when learning programming?
P Romero, B Du Boulay, J Robertson, J Good, K Howland
International Conference on Virtual and Mixed Reality, 97-105, 2009
92009
Robust evaluation for a maturing field: the train the teacher method
J Robertson, A Macvean, K Howland
International Journal of Child-Computer Interaction 1 (2), 50-60, 2013
82013
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Articles 1–20