Ben Medler
Ben Medler
Electronic Arts
Verified email at gatech.edu - Homepage
TitleCited byYear
Data cracker: developing a visual game analytic tool for analyzing online gameplay
B Medler, M John, J Lane
Proceedings of the SIGCHI conference on human factors in computing systems …, 2011
832011
Scribe: A tool for authoring event driven interactive drama
B Medler, B Magerko
International Conference on Technologies for Interactive Digital …, 2006
702006
Player dossiers: Analyzing gameplay data as a reward
B Medler
Game Studies 11 (1), 2011
562011
Intelligent adaptation of digital game-based learning
B Magerko, C Heeter, J Fitzgerald, B Medler
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
552008
Gaming mindsets: Implicit theories in serious game learning
YH Lee, C Heeter, B Magerko, B Medler
Cyberpsychology, behavior, and social networking 15 (4), 190-194, 2012
542012
Generations of game analytics, achievements and high scores
B Medler
Eludamos. Journal for Computer Game Culture 3 (2), 177-194, 2009
522009
Impacts of forced serious game play on vulnerable subgroups
C Heeter, YH Lee, B Magerko, B Medler
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011
502011
Beyond player types: gaming achievement goal
C Heeter, YH Lee, B Medler, B Magerko
ACM SIGGRAPH 2011 Game Papers, 7, 2011
412011
Analytics of play: Using information visualization and gameplay practices for visualizing video game data
B Medler, B Magerko
Parsons Journal for Information Mapping 3 (1), 1-12, 2011
412011
The implications of improvisational acting and role-playing on design methodologies
B Medler, B Magerko
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010
272010
game reward systems
M Jakobsson, O Sotamaa, C Moore, J Begy, M Consalvo, A Gazzard, ...
Game Studies 11 (1), 2011
222011
Different strokes for different folks: Tapping into the hidden potential of serious games
B Magerko, C Heeter, B Medler
Gaming and cognition: Theories and practice from the learning sciences, 255-280, 2010
202010
Using recommendation systems to adapt gameplay
B Medler
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 …, 2009
172009
Game design and the challenge-avoiding, self-validator player type
C Heeter, B Magerko, B Medler, J Fitzgerald
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 …, 2009
152009
Play with data-an exploration of play analytics and its effect on player expereinces
B Medler
Georgia Institute of Technology, 2012
142012
Delivering and consuming interactive video gaming content
C Boswell, S Cronce, O Grace, R Hilleman, L Li, Q Liu, J McCabe, ...
US Patent App. 14/213,669, 2014
132014
Feeling right about how you play: The effects of regulatory fit in games for learning
YH Lee, C Heeter, B Magerko, B Medler
Games and Culture 8 (4), 238-258, 2013
92013
Using conflict theory to model complex societal interactions
B Medler, J Fitzgerald, B Magerko
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 65-72, 2008
92008
Define Me: A Cognitive and Computational Approach to Critical Digital Identity Representation in Social Networking Applications
DF Harrell, D Upton, B Medler, J Zhu
Proceedings of the Digital Humanities Conference, 2009
82009
Conceptually meaningful metrics: Inferring optimal challenge and mindset from gameplay
C Heeter, YH Lee, B Medler, B Magerko
Game Analytics, 731-762, 2013
52013
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