Richard Bartle
Richard Bartle
Honorary Professor of Computer Game Design, University of Essex
Verified email at essex.ac.uk - Homepage
TitleCited byYear
Hearts, clubs, diamonds, spades: Players who suit MUDs
R Bartle
Journal of MUD research 1 (1), 19, 1996
26591996
Designing virtual worlds
RA Bartle
New Riders, 2004
19882004
Virtual worlds: Why people play
R Bartle
Massively multiplayer game development 2 (1), 3-18, 2005
1432005
Interactive multi-user computer games
R Bartle
December, 1990
1331990
Virtual worldliness: What the imaginary asks of the real
RA Bartle
NYL Sch. L. Rev. 49, 19, 2004
1132004
Pitfalls of virtual property
RA Bartle
Np, Apr, 2004
1122004
On History
RA Bartle
MMOs from the Inside Out, 1-187, 2016
1072016
From MUDs to MMORPGs: The history of virtual worlds
RA Bartle
International handbook of internet research, 23-39, 2009
682009
Beyond game design: Nine steps toward creating better videogames
C Bateman
Cengage Learning, 2009
632009
Why Governments aren't Gods and Gods aren't Governments
RA Bartle
First monday, 2006
412006
Evaluating and modelling hanabi-playing agents
J Walton-Rivers, PR Williams, R Bartle, D Perez-Liebana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 1382-1389, 2017
242017
Alice and Dorothy play together
R Bartle
MIT Press, 2009
192009
Presence and flow: Ill-fitting clothes for virtual worlds
R Bartle
Techné: Research in philosophy and technology 10 (3), 39-54, 2007
192007
Understanding the limits of theory
R Bartle
Delmar, 2009
182009
Not yet you fools
R Bartle
Game+ Girl= Advance 28, 964-986, 2003
182003
A" Digital Culture, Play and Identity: A World of Warcraft Reader" Reader
R Bartle
Game Studies 10 (1), 2010
172010
A self of sense
R Bartle
Available on April 9, 2005, 2003
162003
Gamification: Too much of a good thing
R Bartle
Digital Shoreditch, 2011
142011
Artificial intelligence and computer games
R Bartle
Century Communications, 1985
101985
The decline of MMOs
RA Bartle
Global game industries and cultural policy, 303-316, 2016
92016
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Articles 1–20