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Joze Rugelj
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Cited by
Year
Exploring the relation between learning style models and preferred multimedia types
U Ocepek, Z Bosnić, IN Šerbec, J Rugelj
Computers & Education 69, 343-355, 2013
1562013
Using telematics to support collaborative knowledge construction
T Hansen, L Dirckinck-Holmfeld, R Lewis, J Rugelj
Collaborative learning: Cognitive and computational approaches 169, 196, 1999
1261999
Resources, tools, and techniques for problem based learning in computing
A Ellis, L Carswell, A Bernat, D Deveaux, P Frison, V Meisalo, J Meyer, ...
ACM SIGCUE Outlook 26 (4), 41-56, 1998
1121998
Blended learning-an opportunity to take the best of both worlds
JL Bele, J Rugelj
International Journal of Emerging Technologies in Learning (iJET) 2 (3), 2007
682007
Improving matrix factorization recommendations for examples in cold start
U Ocepek, J Rugelj, Z Bosnić
Expert Systems with Applications 42 (19), 6784-6794, 2015
642015
Learning programming with serious games
M Zapušek, J Rugelj
EAI Endorsed Transactions on Serious Games 1 (1), 2013
542013
Teaching with electronic collaborative learning groups: report of the ITiCSE'99 working group on creative teaching of electronic collaborative learning groups
ER Fåhræus, N Bridgeman, J Rugelj, B Chamberlain, U Fuller
Working group reports from ITiCSE on Innovation and technology in computer …, 1999
361999
Serious computer games as instructional technology
M Zapušek, Š Cerar, J Rugelj
2011 Proceedings of the 34th International Convention MIPRO, 1056-1058, 2011
352011
A note on distributed multicast routing in point-to-point networks
R Novak, J Rugelj, G Kandus
Computers & Operations Research 28 (12), 1149-1164, 2001
332001
Kompetence v izobraževanju učiteljev
C Razdevšek-Pučko, J Rugelj
31*2006
Serious computer games in computer science education
J Rugelj
EAI Endorsed Transactions on Serious Games 2 (6), 2015
302015
Steiner tree based distributed multicast routing in networks
R Novak, J Rugelj, G Kandus
Steiner Trees in industry, 327-351, 2001
292001
Addressing the gender gap in computer programming through the design and development of serious games
CV de Carvalho, Š Cerar, J Rugelj, H Tsalapatas, O Heidmann
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15 (3), 242-251, 2020
232020
Serious computer games design for active learning in teacher education
J Rugelj
Serious Games, Interaction, and Simulation: 5th International Conference …, 2016
232016
Game design based learning of programming
J Rugelj, M Lapina
Proceedings of SLET-2019–International Scientific Conference Innovative …, 2019
222019
Collaborative virtual environments for problem based learning
J Rugelj
International perspectives on tele-education and virtual learning …, 2018
192018
Assessment of wiki-supported collaborative learning in higher education
IN Šerbec, M Strnad, J Rugelj
2010 9th International Conference on Information Technology Based Higher …, 2010
192010
Pair Programming as a Modern Method of Teaching Computer Science.
IN Šerbec, B Kaučič, J Rugelj
International Journal of Emerging Technologies in Learning 3, 2008
182008
Achieving teachers' competences in the serious game design process
M Zapusek, J Rugelj
European conference on games based learning 2, 662, 2014
172014
Comparing efficiency of web based learning contents on different media
JL Bele, J Rugelj
International Journal of Emerging Technologies in Learning (iJET) 4 (2009), 2009
152009
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